So, with my current project, I need to work with 64-bit integers and I need to grab random numbers between ranges up to 100 billion. arc4random()/arc4random_uniform() only works with unsigned 32-bit integers.
I can probably fudge it a little because my min/max range for every call will likely not exceed 2 billion, but I'd like to futureproof myself in case I decide that, well, I do need a broader range.
Any advice?
To generate a random number in Swift, use Int. random() function. Int. random() returns a number, that is randomly selected, in the given range.
The arc4random() function generates numbers between 0 and 4,294,967,295, giving a range of 2 to the power of 32 - 1, i.e., a lot. But if you wanted to generate a random number within a specific range there's a better alternative.
Update: As of Swift 4.2 (distributed with Xcode 10.1) there is a unified random API in the Swift standard library, see
You can simply call
UInt64.random(in: minValue ... maxValue)
to get a random number in the given range.
(Previous answer for Swift < 4.2:) With arc4random_buf()
you can create "arbitrary large" random numbers,
so this would be a possible solution:
// Swift 2:
func random64(upper_bound: UInt64) -> UInt64 {
// Generate 64-bit random number:
var rnd : UInt64 = 0
arc4random_buf(&rnd, sizeofValue(rnd))
return rnd % upper_bound
}
// Swift 3:
func random64(upper_bound: UInt64) -> UInt64 {
// Generate 64-bit random number:
var rnd : UInt64 = 0
arc4random_buf(&rnd, MemoryLayout.size(ofValue: rnd))
return rnd % upper_bound
}
This method suffers from the "modulo bias" problem when the upper bound is not a power of 2 (See Why do people say there is modulo bias when using a random number generator?). Here I have translated the answer https://stackoverflow.com/a/10989061/1187415 from above thread to Swift:
// Swift 2:
func random64(upper_bound: UInt64) -> UInt64 {
// Generate 64-bit random value in a range that is
// divisible by upper_bound:
let range = UInt64.max - UInt64.max % upper_bound
var rnd : UInt64 = 0
repeat {
arc4random_buf(&rnd, sizeofValue(rnd))
} while rnd >= range
return rnd % upper_bound
}
// Swift 3:
func random64(upper_bound: UInt64) -> UInt64 {
// Generate 64-bit random value in a range that is
// divisible by upper_bound:
let range = UInt64.max - UInt64.max % upper_bound
var rnd : UInt64 = 0
repeat {
arc4random_buf(&rnd, MemoryLayout.size(ofValue: rnd))
} while rnd >= range
return rnd % upper_bound
}
(At first sight it looks as if the loop might not terminate, but it can be shown that on average less than 2 iterations are needed.)
Perhaps you can compose it of two 32 bit integers:
var random64 = Int64(arc4random()) + (Int64(arc4random()) << 32)
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