I created NSApplication subclass:
class MyApplication: NSApplication {
override func sendEvent(theEvent: NSEvent) {
if theEvent.type == NSEventType.KeyUp && (theEvent.modifierFlags & .CommandKeyMask).rawValue != 0 {
self.keyWindow?.sendEvent(theEvent)
} else {
super.sendEvent(theEvent)
}
}
}
After that, I changed "Principal class" in Info.plist to MyApplication and at the end in the Application Scene in Main.storyboard, I changed Application to MyApplication, too.
When I run application I get following message:
Unable to find class: MyApplication, exiting
Can someone help me with this?
An object that manages an app's main event loop and resources used by all of that app's objects.
AppKit contains all the objects you need to implement the user interface for a macOS app—windows, panels, buttons, menus, scrollers, and text fields—and it handles all the details for you as it efficiently draws on the screen, communicates with hardware devices and screen buffers, clears areas of the screen before ...
Try:
@objc(MyApplication)
class MyApplication: NSApplication {
OR, you have to set Info.plist like this.
<key>NSPrincipalClass</key>
<string>YourAppName.MyApplication</string>
^^^^^^^^^^^^
There is no exact document about this, but this description is corresponding:
In order to preserve namespacing when a Swift class is used in Objective-C code, Swift classes are exposed to the Objective-C runtime with their fully qualified names. Therefore, when you work with APIs that operate on the string representation of a Swift class, you must include the fully qualified name of the class. For example, when you create a document–based Mac app, you provide the name of your NSDocument subclass in your app’s Info.plist file. In Swift, you must use the full name of your document subclass, including the module name derived from the name of your app or framework.
and this:
When you use the
@objc(<#name#>)
attribute on a Swift class, the class is made available in Objective-C without any namespacing.
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