I'm playing around with SwiftUI, and want to use a custom UI font for my project. However, I don't want to lose the dynamic type resizing that comes with the built-in font classes (e.g. Large Title).
Apple does provide a custom font modifier for Text
:
Text("Hello, world!")
.font(.custom("Papyrus", size: 17))
However, this fixes the size to 17pt. When you run this on a device or in the Simulator and open the Accessibility Inspector to adjust the OS-level font size, the Text
element does not update.
The size:
parameter is not optional, so you must pass in something. And unfortunately, you can't get the size
of an existing font (even a custom one), because Font
does not have a size
parameter.
It seems to be a common pattern in the rest of SwiftUI that parameters can either be optional, or you can pass in nil
to explicitly disable certain behavior. I would expect the size:
parameter on .custom()
to be optional, and internally either use the size from a previous Font
modifier, or to use the default size set by Text
.
Alternately, the static methods that define system styles (e.g. .largeTitle
) could accept an argument that provides a custom font name: .largeTitle("Papyrus")
Does anyone have a workaround?
To use a custom font, add the font file that contains your licensed font to your app, and then apply the font to a text view or set it as a default font within a container view. SwiftUI's adaptive text display scales the font automtically using Dynamic Type.
The Dynamic Type feature allows users to choose the size of textual content displayed on the screen. It helps users who need larger text for better readability. It also accommodates those who can read a smaller text, allowing more information to appear on the screen.
Hold the command key and click the text to bring up a pop-over menu. Choose Show SwiftUI Inspector and then you can edit the text/font properties.
SwiftUI lets you customize Text by applying a . font() modifier. The default iOS font is called San Francisco and if you don't explicitly change it, then all of your text will have the default iOS look. Some other options of standard fonts include: title, headline, subheadline, body, callout, caption or footnote.
The way I would do it, is by creating a custom modifier that can be bound to the changes of the environment's size category:
Whenever you need to use Papyrus, you would use it like this:
Text("Hello World!").modifier(Papyrus())
or like this:
Text("Hello World!").modifier(Papyrus(.caption))
Text("Hello World!").modifier(Papyrus(.footnote))
Text("Hello World!").modifier(Papyrus(.subheadline))
Text("Hello World!").modifier(Papyrus(.callout))
Text("Hello World!").modifier(Papyrus())
Text("Hello World!").modifier(Papyrus(.body))
Text("Hello World!").modifier(Papyrus(.headline))
Text("Hello World!").modifier(Papyrus(.title))
Text("Hello World!").modifier(Papyrus(.largeTitle))
Your text will now dynamically change without further work. This is the same code, reacting to different text size preference:
And your Papyrus() implementation will look something like this. You'll need to figure out the right values for each category, this is just an example:
struct Papyrus: ViewModifier {
@Environment(\.sizeCategory) var sizeCategory
var textStyle: Font.TextStyle
init(_ textStyle: Font.TextStyle = .body) {
self.textStyle = textStyle
}
func body(content: Content) -> some View {
content.font(getFont())
}
func getFont() -> Font {
switch(sizeCategory) {
case .extraSmall:
return Font.custom("Papyrus", size: 16 * getStyleFactor())
case .small:
return Font.custom("Papyrus", size: 21 * getStyleFactor())
case .medium:
return Font.custom("Papyrus", size: 24 * getStyleFactor())
case .large:
return Font.custom("Papyrus", size: 28 * getStyleFactor())
case .extraLarge:
return Font.custom("Papyrus", size: 32 * getStyleFactor())
case .extraExtraLarge:
return Font.custom("Papyrus", size: 36 * getStyleFactor())
case .extraExtraExtraLarge:
return Font.custom("Papyrus", size: 40 * getStyleFactor())
case .accessibilityMedium:
return Font.custom("Papyrus", size: 48 * getStyleFactor())
case .accessibilityLarge:
return Font.custom("Papyrus", size: 52 * getStyleFactor())
case .accessibilityExtraLarge:
return Font.custom("Papyrus", size: 60 * getStyleFactor())
case .accessibilityExtraExtraLarge:
return Font.custom("Papyrus", size: 66 * getStyleFactor())
case .accessibilityExtraExtraExtraLarge:
return Font.custom("Papyrus", size: 72 * getStyleFactor())
@unknown default:
return Font.custom("Papyrus", size: 36 * getStyleFactor())
}
}
func getStyleFactor() -> CGFloat {
switch textStyle {
case .caption:
return 0.6
case .footnote:
return 0.7
case .subheadline:
return 0.8
case .callout:
return 0.9
case .body:
return 1.0
case .headline:
return 1.2
case .title:
return 1.5
case .largeTitle:
return 2.0
@unknown default:
return 1.0
}
}
}
UPDATE
I modified the implementation to accept a text style as parameter.
I stumbled upon a nice way to achieve this also via ViewModifier
. I borrowed the base modifier from this Hacking With Swift's article on Dynamic Type and Custom Fonts. Here's the result:
import SwiftUI
@available(iOS 13, macCatalyst 13, tvOS 13, watchOS 6, *)
struct CustomFont: ViewModifier {
@Environment(\.sizeCategory) var sizeCategory
var name: String
var style: UIFont.TextStyle
var weight: Font.Weight = .regular
func body(content: Content) -> some View {
return content.font(Font.custom(
name,
size: UIFont.preferredFont(forTextStyle: style).pointSize)
.weight(weight))
}
}
@available(iOS 13, macCatalyst 13, tvOS 13, watchOS 6, *)
extension View {
func customFont(
name: String,
style: UIFont.TextStyle,
weight: Font.Weight = .regular) -> some View {
return self.modifier(CustomFont(name: name, style: style, weight: weight))
}
}
And usage:
Text("Hello World!")
.customFont(name: "Georgia", style: .headline, weight: .bold)
This way you can stick to bundled Text Styles without needing to provide sizes explicitly. Should you want to do so, the font
modifier already allow us to, and the scaling could be handled through one of the alternative approaches given to this question.
Also, please note that because the styling is applied within a ViewModifier
conformant struct
, which in turn responds to changes to the environment's sizeCategory
, the views will reflect changes to the accessibility settings right upon switching back to your app; so there's no need to restart it.
If you'd like to keep a SwiftUI-like style, you can extend Font
for UIKit-compatible platforms:
import SwiftUI
extension Font {
#if canImport(UIKit)
static var myHeadline = Font.custom(
"Your-Font-Name",
size: UIFontMetrics(forTextStyle: .headline).scaledValue(for: 17)
)
#endif
}
Then, to use it:
Text("Hello World!")
.font(.myHeadline)
Note that your custom fonts won't update unless you restart the application. This means that the canvas preview won't work either this way.
I'll be investigating this topic further as soon as I find time for it.
(Also, this should be a native feature. If there's Font.system(_ style: Font.TextStyle, design: Font.Design = .default)
, there should be Font.custom(_ name: String, style: Font.TextStyle)
too. See FB6523689 in Feedback.)
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