I have a xcode project and running on the device, debug build everything is fine.
However when i try to archive the project im getting a segfault from the Swift Compiler:
0 swift 0x0000000105c36608 llvm::sys::PrintStackTrace(__sFILE*) + 40
1 swift 0x0000000105c36af4 SignalHandler(int) + 452
2 libsystem_platform.dylib 0x00007fff852705aa _sigtramp + 26
3 libsystem_platform.dylib 0x0000000000000002 _sigtramp + 2061040242
4 swift 0x0000000105f51896 swift::TypeBase::getTypeOfMember(swift::Module*, swift::ValueDecl const*, swift::LazyResolver*, swift::Type) + 534
5 swift 0x00000001050eee38 swift::SILType::getFieldType(swift::VarDecl*, swift::SILModule&) const + 56
6 swift 0x00000001051a1252 (anonymous namespace)::SILSROA::run() + 3602
7 swift 0x000000010516b116 swift::SILPassManager::runFunctionPasses(llvm::ArrayRef<swift::SILFunctionTransform*>) + 310
8 swift 0x000000010516b6f9 swift::SILPassManager::runOneIteration() + 761
9 swift 0x000000010516b92b swift::SILPassManager::run() + 251
10 swift 0x000000010516afbc swift::runSILOptimizationPasses(swift::SILModule&, swift::SILOptions const&) + 1644
11 swift 0x0000000104ffb141 frontend_main(llvm::ArrayRef<char const*>, char const*, void*) + 3537
12 swift 0x0000000104ffa35d main + 1533
13 libdyld.dylib 0x00007fff885d75fd start + 1
14 libdyld.dylib 0x0000000000000052 start + 2007140950
I have seen people talking about certain synta that can cause this kind of error, but does anyone know how to try and track down which bit(s) of the code is causing the segfault?
Archive menu option grayed out If you can't create an archive in Xcode, usually it's because you have the destination set to the simulator. Switch to an iOS device (it should work even if you don't have one connected).
Navigate to your project's settings. Under iOS (or the target you want to build your app for) > Identity, you'll want to increment the Build number. For example, if the Build number was 1, you'll want to set it to 2. Then, in the top menu, under Product, click on Archive.
in xcode 10.2 : make your project on Generic ios devices tab and go to product>archive to archive your project after if you want to see all your archived history go to windows>organizer tap .
I had a similar issue and the "solution" was to turn swift compiler code generation optimization level to -Onone
in build settings for the release configuration. This is as of Xcode 6.0.1.
before lowering optimization level (which is definitely not a way how to solve compilation problems, unless you're using some pretty neat low level stuff or some specialities).
Simply look what compiler is trying to tell you - yeap. it's not human readable log yet. But you can read, can't you?:)
I got problem like this.
While running pass #1059521 SILFunctionTransform "Constant Propagation" on SILFunction "@_TTSg5VSC29UIApplicationLaunchOptionsKeyS_s8Hashable5UIKit_P__CSo8NSObjectS2_S0_10ObjectiveC_Ps9AnyObject____TFs17_dictionaryUpCastu2_Rxs8Hashable0_S_rFGVs10Dictionaryxq__GS0_q0_q1__".
If you'll look closely at that mess, you will find that you're doing sort of upcasting, that's not allowed.
What does it mean? Look into your function
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?)
and find a place where you cast launchOptions
as [NSObject : AnyObject]?
In swift 3 it has changed into [UIApplicationLaunchOptionsKey: Any]?
. Remove that cast and update your code that awaits launchOptions
as [NSObject : AnyObject]?
.
If that helps, just turn on the amazing swift whole module optimization back + in case you don't have a clue what whole module optimization is -> read this article:
https://swift.org/blog/whole-module-optimizations/
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