I'm trying to stream audio from the mic from 1 Android to another over WiFi. After looking at some examples I made 2 applications with a single activity in each, 1 to capture and send audio and the other to receive.
I've used the Audiorecord and Audiotrack classes to capture and play. However, i just hear some crackling sound (which has now stopped after i made some changes though i reverted back)
The activity to send voice.
public class VoiceSenderActivity extends Activity { private EditText target; private TextView streamingLabel; private Button startButton,stopButton; public byte[] buffer; public static DatagramSocket socket; private int port=50005; //which port?? AudioRecord recorder; //Audio Configuration. private int sampleRate = 8000; //How much will be ideal? private int channelConfig = AudioFormat.CHANNEL_CONFIGURATION_MONO; private int audioFormat = AudioFormat.ENCODING_PCM_16BIT; private boolean status = true; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); target = (EditText) findViewById (R.id.target_IP); streamingLabel = (TextView) findViewById(R.id.streaming_label); startButton = (Button) findViewById (R.id.start_button); stopButton = (Button) findViewById (R.id.stop_button); streamingLabel.setText("Press Start! to begin"); startButton.setOnClickListener (startListener); stopButton.setOnClickListener (stopListener); } private final OnClickListener stopListener = new OnClickListener() { @Override public void onClick(View arg0) { status = false; recorder.release(); Log.d("VS","Recorder released"); } }; private final OnClickListener startListener = new OnClickListener() { @Override public void onClick(View arg0) { status = true; startStreaming(); } }; public void startStreaming() { Thread streamThread = new Thread(new Runnable() { @Override public void run() { try { int minBufSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat); DatagramSocket socket = new DatagramSocket(); Log.d("VS", "Socket Created"); byte[] buffer = new byte[minBufSize]; Log.d("VS","Buffer created of size " + minBufSize); DatagramPacket packet; final InetAddress destination = InetAddress.getByName(target.getText().toString()); Log.d("VS", "Address retrieved"); recorder = new AudioRecord(MediaRecorder.AudioSource.MIC,sampleRate,channelConfig,audioFormat,minBufSize); Log.d("VS", "Recorder initialized"); recorder.startRecording(); while(status == true) { //reading data from MIC into buffer minBufSize = recorder.read(buffer, 0, buffer.length); //putting buffer in the packet packet = new DatagramPacket (buffer,buffer.length,destination,port); socket.send(packet); } } catch(UnknownHostException e) { Log.e("VS", "UnknownHostException"); } catch (IOException e) { Log.e("VS", "IOException"); } } }); streamThread.start(); } }
The activity to receive voice
public class VoiceReceiverActivity extends Activity { private Button receiveButton,stopButton; public static DatagramSocket socket; private AudioTrack speaker; //Audio Configuration. private int sampleRate = 8000; //How much will be ideal? private int channelConfig = AudioFormat.CHANNEL_CONFIGURATION_MONO; private int audioFormat = AudioFormat.ENCODING_PCM_16BIT; private boolean status = true; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); receiveButton = (Button) findViewById (R.id.receive_button); stopButton = (Button) findViewById (R.id.stop_button); findViewById(R.id.receive_label); receiveButton.setOnClickListener(receiveListener); stopButton.setOnClickListener(stopListener); } private final OnClickListener stopListener = new OnClickListener() { @Override public void onClick(View v) { status = false; speaker.release(); Log.d("VR","Speaker released"); } }; private final OnClickListener receiveListener = new OnClickListener() { @Override public void onClick(View arg0) { status = true; startReceiving(); } }; public void startReceiving() { Thread receiveThread = new Thread (new Runnable() { @Override public void run() { try { DatagramSocket socket = new DatagramSocket(50005); Log.d("VR", "Socket Created"); byte[] buffer = new byte[256]; //minimum buffer size. need to be careful. might cause problems. try setting manually if any problems faced int minBufSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat); speaker = new AudioTrack(AudioManager.STREAM_MUSIC,sampleRate,channelConfig,audioFormat,minBufSize,AudioTrack.MODE_STREAM); speaker.play(); while(status == true) { try { DatagramPacket packet = new DatagramPacket(buffer,buffer.length); socket.receive(packet); Log.d("VR", "Packet Received"); //reading content from packet buffer=packet.getData(); Log.d("VR", "Packet data read into buffer"); //sending data to the Audiotrack obj i.e. speaker speaker.write(buffer, 0, minBufSize); Log.d("VR", "Writing buffer content to speaker"); } catch(IOException e) { Log.e("VR","IOException"); } } } catch (SocketException e) { Log.e("VR", "SocketException"); } } }); receiveThread.start(); } }
I used wireshark to check if the packets are being sent and i can see the packets. The source however, is the MAC address of the sending device and destination too something like a physical address. Not sure if this is relevant though.
So what's the problem with?
audio transmission via a WiFi network, allowing the user's own device (smartphone or tablet) to act as the receiver. Suitable for a wide range of pro-audio applications where bring-your-own-device audio transmission is required, including assistive listening.
Open up the music player on your host device and make sure that all your Android gadgets are connected to the same WiFi network. Then you can stream the audio and track information to phones or tablets running the companion SoundSeeder Speaker app.
Set up your system right from your Android smartphone, tablet or Kindle Fire. Use the Wi-Fi settings to connect new speakers to the network in just a few minutes. Give the speaker a name, and you're done. Add new speakers the same way.
Hey there is an Open Source library called "Libstreaming" that is used for streaming voice/video over the network using WIFI. Just Have a look at it:
https://github.com/fyhertz/libstreaming
There are also some examples provided, kindly have a look at it:
https://github.com/fyhertz/libstreaming-examples
I have used the library to Stream RTSP Audio over the network,hope it may be useful.
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