I have an animation that currently starts when a Control
is loaded (the animation is essentially a waiting spinner, that is applied to an empty ContentControl
).
The animation however will constantly spin taking up resources. What I'd like is for the animation to start / stop based on whether the animation control is visible or not, is this possible?
<Canvas.Triggers>
<EventTrigger RoutedEvent="ContentControl.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="SpinnerRotate"
Storyboard.TargetProperty="Angle"
From="0" To="360" Duration="0:0:01.3"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Canvas.Triggers>
I must have this working for both Silverlight and WPF.
I have created an example of spinning an Ellipse
based on the Visibility
property. Perhaps you can use something from this.
<Canvas>
<Ellipse x:Name="Circle" Width="30" Height="30"
Canvas.Left="50"
Canvas.Top="50">
<Ellipse.Fill>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="Black" Offset="0"/>
<GradientStop Color="White" Offset="1"/>
</LinearGradientBrush>
</Ellipse.Fill>
<Ellipse.RenderTransform>
<RotateTransform x:Name="SpinnerRotate" CenterX="15" CenterY="15"/>
</Ellipse.RenderTransform>
<Ellipse.Style>
<Style TargetType="Ellipse">
<Style.Triggers>
<Trigger Property="Visibility" Value="Visible">
<Trigger.EnterActions>
<BeginStoryboard x:Name="SpinStoryboard">
<Storyboard >
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.Angle"
From="0" To="360" Duration="0:0:01.3"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<StopStoryboard BeginStoryboardName="SpinStoryboard"></StopStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Ellipse.Style>
</Ellipse>
</Canvas>
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