I want to run two animations on my spriteNode depending on its rotation. If the value is negative run one of the animations, if it's positive run the other. And I managed to do that (kind of) but I have a problem. If Animation1 is running, and zRotation changes to positive, they both run because they are repeating forever. So I did this :
NSMutableArray *walkingTextures = [NSMutableArray arrayWithCapacity:14];
for (int i = 1; i < 15; i++) {
NSString *textureName =
[NSString stringWithFormat:@"character%d", i];
SKTexture *texture =
[SKTexture textureWithImageNamed:textureName];
[walkingTextures addObject:texture];
}
SKAction *spriteAnimation = [SKAction animateWithTextures:Textures timePerFrame:0.04];
repeatWalkAnimation = [SKAction repeatActionForever:spriteAnimation];
[sprite runAction:repeatWalkAnimation withKey:@"animation1"];
and then when I want it to stop :
[self removeActionForKey:@"animation1"];
but it keeps running the action, how can I stop the action, then? Thank you!
The method is supposed to be called on the node which the SKAction is running on.
Change
[self removeActionForKey:@"animation1"];
to
[sprite removeActionForKey:@"animation1"];
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