Java Heap space is used by java runtime to allocate memory to Objects and JRE classes. Whenever we create an object, it's always created in the Heap space. Garbage Collection runs on the heap memory to free the memory used by objects that don't have any reference.
Stack space is mainly used for storing order of method execution and local variables. Stack always stored blocks in LIFO order whereas heap memory used dynamic allocation for allocating and deallocating memory blocks. Memory allocated to the heap lives until one of the following events occurs : Program terminated.
Since the stack will, in practice, contain lots of pointers to reference objects which were allocated as local variables within a method, the GC will be responsible for cleaning those up as soon as those pointers go out of scope.
Structs are allocated on the stack, if a local function variable, or on the heap as part of a class if a class member.
It's worth noting that the words "stack" and "heap" do not appear anywhere in the language spec. Your question is worded with "...is declared on the stack," and "...declared on the heap," but note that Go declaration syntax says nothing about stack or heap.
That technically makes the answer to all of your questions implementation dependent. In actuality of course, there is a stack (per goroutine!) and a heap and some things go on the stack and some on the heap. In some cases the compiler follows rigid rules (like "new
always allocates on the heap") and in others the compiler does "escape analysis" to decide if an object can live on the stack or if it must be allocated on the heap.
In your example 2, escape analysis would show the pointer to the struct escaping and so the compiler would have to allocate the struct. I think the current implementation of Go follows a rigid rule in this case however, which is that if the address is taken of any part of a struct, the struct goes on the heap.
For question 3, we risk getting confused about terminology. Everything in Go is passed by value, there is no pass by reference. Here you are returning a pointer value. What's the point of pointers? Consider the following modification of your example:
type MyStructType struct{}
func myFunction1() (*MyStructType, error) {
var chunk *MyStructType = new(MyStructType)
// ...
return chunk, nil
}
func myFunction2() (MyStructType, error) {
var chunk MyStructType
// ...
return chunk, nil
}
type bigStruct struct {
lots [1e6]float64
}
func myFunction3() (bigStruct, error) {
var chunk bigStruct
// ...
return chunk, nil
}
I modified myFunction2 to return the struct rather than the address of the struct. Compare the assembly output of myFunction1 and myFunction2 now,
--- prog list "myFunction1" ---
0000 (s.go:5) TEXT myFunction1+0(SB),$16-24
0001 (s.go:6) MOVQ $type."".MyStructType+0(SB),(SP)
0002 (s.go:6) CALL ,runtime.new+0(SB)
0003 (s.go:6) MOVQ 8(SP),AX
0004 (s.go:8) MOVQ AX,.noname+0(FP)
0005 (s.go:8) MOVQ $0,.noname+8(FP)
0006 (s.go:8) MOVQ $0,.noname+16(FP)
0007 (s.go:8) RET ,
--- prog list "myFunction2" ---
0008 (s.go:11) TEXT myFunction2+0(SB),$0-16
0009 (s.go:12) LEAQ chunk+0(SP),DI
0010 (s.go:12) MOVQ $0,AX
0011 (s.go:14) LEAQ .noname+0(FP),BX
0012 (s.go:14) LEAQ chunk+0(SP),BX
0013 (s.go:14) MOVQ $0,.noname+0(FP)
0014 (s.go:14) MOVQ $0,.noname+8(FP)
0015 (s.go:14) RET ,
Don't worry that myFunction1 output here is different than in peterSO's (excellent) answer. We're obviously running different compilers. Otherwise, see that I modfied myFunction2 to return myStructType rather than *myStructType. The call to runtime.new is gone, which in some cases would be a good thing. Hold on though, here's myFunction3,
--- prog list "myFunction3" ---
0016 (s.go:21) TEXT myFunction3+0(SB),$8000000-8000016
0017 (s.go:22) LEAQ chunk+-8000000(SP),DI
0018 (s.go:22) MOVQ $0,AX
0019 (s.go:22) MOVQ $1000000,CX
0020 (s.go:22) REP ,
0021 (s.go:22) STOSQ ,
0022 (s.go:24) LEAQ chunk+-8000000(SP),SI
0023 (s.go:24) LEAQ .noname+0(FP),DI
0024 (s.go:24) MOVQ $1000000,CX
0025 (s.go:24) REP ,
0026 (s.go:24) MOVSQ ,
0027 (s.go:24) MOVQ $0,.noname+8000000(FP)
0028 (s.go:24) MOVQ $0,.noname+8000008(FP)
0029 (s.go:24) RET ,
Still no call to runtime.new, and yes it really works to return an 8MB object by value. It works, but you usually wouldn't want to. The point of a pointer here would be to avoid pushing around 8MB objects.
type MyStructType struct{}
func myFunction1() (*MyStructType, error) {
var chunk *MyStructType = new(MyStructType)
// ...
return chunk, nil
}
func myFunction2() (*MyStructType, error) {
var chunk MyStructType
// ...
return &chunk, nil
}
In both cases, current implementations of Go would allocate memory for a struct
of type MyStructType
on a heap and return its address. The functions are equivalent; the compiler asm source is the same.
--- prog list "myFunction1" ---
0000 (temp.go:9) TEXT myFunction1+0(SB),$8-12
0001 (temp.go:10) MOVL $type."".MyStructType+0(SB),(SP)
0002 (temp.go:10) CALL ,runtime.new+0(SB)
0003 (temp.go:10) MOVL 4(SP),BX
0004 (temp.go:12) MOVL BX,.noname+0(FP)
0005 (temp.go:12) MOVL $0,AX
0006 (temp.go:12) LEAL .noname+4(FP),DI
0007 (temp.go:12) STOSL ,
0008 (temp.go:12) STOSL ,
0009 (temp.go:12) RET ,
--- prog list "myFunction2" ---
0010 (temp.go:15) TEXT myFunction2+0(SB),$8-12
0011 (temp.go:16) MOVL $type."".MyStructType+0(SB),(SP)
0012 (temp.go:16) CALL ,runtime.new+0(SB)
0013 (temp.go:16) MOVL 4(SP),BX
0014 (temp.go:18) MOVL BX,.noname+0(FP)
0015 (temp.go:18) MOVL $0,AX
0016 (temp.go:18) LEAL .noname+4(FP),DI
0017 (temp.go:18) STOSL ,
0018 (temp.go:18) STOSL ,
0019 (temp.go:18) RET ,
Calls
In a function call, the function value and arguments are evaluated in the usual order. After they are evaluated, the parameters of the call are passed by value to the function and the called function begins execution. The return parameters of the function are passed by value back to the calling function when the function returns.
All function and return parameters are passed by value. The return parameter value with type *MyStructType
is an address.
According to Go's FAQ:
if the compiler cannot prove that the variable is not referenced after the function returns, then the compiler must allocate the variable on the garbage-collected heap to avoid dangling pointer errors.
You don't always know if your variable is allocated on the stack or heap.
...
If you need to know where your variables are allocated pass the "-m" gc flag to "go build" or "go run" (e.g.,go run -gcflags -m app.go
).
Source: http://devs.cloudimmunity.com/gotchas-and-common-mistakes-in-go-golang/index.html#stack_heap_vars
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