Since 1.12 version Go modules is enabled by default and the GOPATH will be deprecated in 1.13 version. For those who are getting started with Go 1.12, the installation and set up goes will be as follows.
Go dependency management summary:
vgo
if your go version is: x >= go 1.11
dep
or vendor
if your go version is: go 1.6 >= x < go 1.11
x < go 1.6
Edit 3: Go 1.11 has a feature vgo
which will replace dep
.
To use vgo
, see Modules documentation. TLDR below:
export GO111MODULE=on
go mod init
go mod vendor # if you have vendor/ folder, will automatically integrate
go build
This method creates a file called go.mod
in your projects directory. You can then build your project with go build
. If GO111MODULE=auto
is set, then your project cannot be in $GOPATH
.
Edit 2: The vendoring method is still valid and works without issue. vendor
is largely a manual process, because of this dep
and vgo
were created.
Edit 1: While my old way works it's not longer the "correct" way to do it. You should be using vendor capabilities, vgo
, or dep
(for now) that are enabled by default in Go 1.6; see. You basically add your "external" or "dependent" packages within a vendor
directory; upon compilation the compiler will use these packages first.
Found. I was able import local package with GOPATH
by creating a subfolder of package1
and then importing with import "./package1"
in binary1.go
and binary2.go
scripts like this :
binary1.go
...
import (
"./package1"
)
...
So my current directory structure looks like this:
myproject/
├── binary1.go
├── binary2.go
├── package1/
│ └── package1.go
└── package2.go
I should also note that relative paths (at least in go 1.5) also work; for example:
import "../packageX"
There's no such thing as "local package". The organization of packages on a disk is orthogonal to any parent/child relations of packages. The only real hierarchy formed by packages is the dependency tree, which in the general case does not reflect the directory tree.
Just use
import "myproject/packageN"
and don't fight the build system for no good reason. Saving a dozen of characters per import in any non trivial program is not a good reason, because, for example, projects with relative import paths are not go-gettable.
The concept of import paths have some important properties:
All of the above is ruined by using relative import paths. Do not do it.
PS: There are few places in the legacy code in Go compiler tests which use relative imports. ATM, this is the only reason why relative imports are supported at all.
Perhaps you're trying to modularize your package. I'm assuming that package1
and package2
are, in a way, part of the same package but for readability you're splitting those into multiple files.
If the previous case was yours, you could use the same package name into those multiples files and it will be like if there were the same file.
This is an example:
add.go
package math
func add(n1, n2 int) int {
return n1 + n2
}
subtract.go
package math
func subtract(n1, n2 int) int {
return n1 - n2
}
donothing.go
package math
func donothing(n1, n2 int) int {
s := add(n1, n2)
s = subtract(n1, n2)
return s
}
I am not a Go expert and this is my first post in StackOveflow, so if you have some advice it will be well received.
Since the introduction of go.mod , I think both local and external package management becomes easier. Using go.mod, it is possible to have go project outside the GOPATH as well.
Create a folder demoproject and run following command to generate go.mod file
go mod init demoproject
I have a project structure like below inside the demoproject directory.
├── go.mod
└── src
├── main.go
└── model
└── model.go
For the demo purpose, insert the following code in the model.go file.
package model
type Employee struct {
Id int32
FirstName string
LastName string
BadgeNumber int32
}
In main.go, I imported Employee model by referencing to "demoproject/src/model"
package main
import (
"demoproject/src/model"
"fmt"
)
func main() {
fmt.Printf("Main Function")
var employee = model.Employee{
Id: 1,
FirstName: "First name",
LastName: "Last Name",
BadgeNumber: 1000,
}
fmt.Printf(employee.FirstName)
}
Just run go get
command inside the project directory.
For example:
go get -u google.golang.org/grpc
It should include module dependency in the go.mod file
module demoproject
go 1.13
require (
golang.org/x/net v0.0.0-20200114155413-6afb5195e5aa // indirect
golang.org/x/sys v0.0.0-20200124204421-9fbb57f87de9 // indirect
golang.org/x/text v0.3.2 // indirect
google.golang.org/genproto v0.0.0-20200122232147-0452cf42e150 // indirect
google.golang.org/grpc v1.26.0 // indirect
)
https://blog.golang.org/using-go-modules
I have a similar problem and the solution I am currently using uses Go 1.11 modules. I have the following structure
- projects
- go.mod
- go.sum
- project1
- main.go
- project2
- main.go
- package1
- lib.go
- package2
- lib.go
And I am able to import package1 and package2 from project1 and project2 by using
import (
"projects/package1"
"projects/package2"
)
After running go mod init projects
. I can use go build
from project1 and project2 directories or I can do go build -o project1/exe project1/*.go
from the projects directory.
The downside of this method is that all your projects end up sharing the same dependency list in go.mod. I am still looking for a solution to this problem, but it looks like it might be fundamental.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With