The general rule of thumb is that you don't modify a collection/array/list while iterating over it. Use a secondary list to store the items you want to act upon and execute that logic in a loop after your initial loop.
Use Iterator#remove . This is the only safe way to modify a collection during iteration. For more information, see The Collection Interface tutorial. If you also need the ability to add elements while iterating, use a ListIterator .
The Best Answer is It's not a good idea to use an enhanced for loop in this case, you're not using the iteration variable for anything, and besides you can't modify the list's contents using the iteration variable.
You can't modify a Collection while iterating over it using an Iterator , except for Iterator. remove() . This will work except when the list starts iteration empty, in which case there will be no previous element. If that's a problem, you'll have to maintain a flag of some sort to indicate this edge case.
No, the abbreviation you want is not possible.
The reason for this is that range
copies the values from the slice you're iterating over.
The specification about range says:
Range expression 1st value 2nd value (if 2nd variable is present) array or slice a [n]E, *[n]E, or []E index i int a[i] E
So, range uses a[i]
as its second value for arrays/slices, which effectively means that the
value is copied, making the original value untouchable.
This behavior is demonstrated by the following code:
x := make([]int, 3)
x[0], x[1], x[2] = 1, 2, 3
for i, val := range x {
println(&x[i], "vs.", &val)
}
The code prints you completely different memory locations for the value from range and the actual value in the slice:
0xf84000f010 vs. 0x7f095ed0bf68
0xf84000f014 vs. 0x7f095ed0bf68
0xf84000f018 vs. 0x7f095ed0bf68
So the only thing you can do is to either use pointers or the index, as already proposed by jnml and peterSO.
You seem to be asking for something equivalent to this:
package main
import "fmt"
type Attribute struct {
Key, Val string
}
type Node struct {
Attr []Attribute
}
func main() {
n := Node{
[]Attribute{
{"key", "value"},
{"href", "http://www.google.com"},
},
}
fmt.Println(n)
for i := 0; i < len(n.Attr); i++ {
attr := &n.Attr[i]
if attr.Key == "href" {
attr.Val = "something"
}
}
fmt.Println(n)
}
Output:
{[{key value} {href http://www.google.com}]}
{[{key value} {href something}]}
This avoids creating a--possibly large--copy of type Attribute
values, at the expense of slice bounds checks. In your example, type Attribute
is relatively small, two string
slice references: 2 * 3 * 8 = 48 bytes on a 64-bit architecture machine.
You could also simply write:
for i := 0; i < len(n.Attr); i++ {
if n.Attr[i].Key == "href" {
n.Attr[i].Val = "something"
}
}
But, the way to get an equivalent result with a range
clause, which creates a copy but minimizes slice bounds checks, is:
for i, attr := range n.Attr {
if attr.Key == "href" {
n.Attr[i].Val = "something"
}
}
I'd adapt your last suggestion and use the index-only version of range.
for i := range n.Attr {
if n.Attr[i].Key == "href" {
n.Attr[i].Val = "something"
}
}
It seems simpler to me to refer to n.Attr[i]
explicitly in both the line that tests Key
and the line that sets Val
, rather than using attr
for one and n.Attr[i]
for the other.
For example:
package main
import "fmt"
type Attribute struct {
Key, Val string
}
type Node struct {
Attr []*Attribute
}
func main() {
n := Node{[]*Attribute{
&Attribute{"foo", ""},
&Attribute{"href", ""},
&Attribute{"bar", ""},
}}
for _, attr := range n.Attr {
if attr.Key == "href" {
attr.Val = "something"
}
}
for _, v := range n.Attr {
fmt.Printf("%#v\n", *v)
}
}
Playground
Output
main.Attribute{Key:"foo", Val:""}
main.Attribute{Key:"href", Val:"something"}
main.Attribute{Key:"bar", Val:""}
Alternative approach:
package main
import "fmt"
type Attribute struct {
Key, Val string
}
type Node struct {
Attr []Attribute
}
func main() {
n := Node{[]Attribute{
{"foo", ""},
{"href", ""},
{"bar", ""},
}}
for i := range n.Attr {
attr := &n.Attr[i]
if attr.Key == "href" {
attr.Val = "something"
}
}
for _, v := range n.Attr {
fmt.Printf("%#v\n", v)
}
}
Playground
Output:
main.Attribute{Key:"foo", Val:""}
main.Attribute{Key:"href", Val:"something"}
main.Attribute{Key:"bar", Val:""}
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