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SpriteKit: Preload sound file into memory before playing?

Just wondering if this is possible. Currently, the first time I play a sound file while the app is running, there is a noticeable delay before the sound actually plays (like it's caching it or something). After this it plays instantly without issue, but if I close the app completely and relaunch it, the delay will be back the first time the sound is played. Here is the code I'm using to play the sound:

[self runAction:[SKAction playSoundFileNamed:@"mySound.caf" waitForCompletion:NO]];
like image 784
alduin Avatar asked Apr 03 '14 02:04

alduin


1 Answers

One approach you could take is to load the sound in right at the beginning of the scene:

YourScene.h:

@interface YourScene : SKScene
@property (strong, nonatomic) SKAction *yourSoundAction;
@end

YourScene.m:

- (void)didMoveToView: (SKView *) yourView
{
    _yourSoundAction = [SKAction playSoundFileNamed:@"yourSoundFile" waitForCompletion:NO];
    // the rest of your init code
    // possibly wrap this in a check to make sure the scene's only initiated once...
}

This should preload the sound, and you should be able to run it by calling the action on your scene:

[self runAction:_yourSoundAction];

I've tried this myself in a limited scenario and it appears to get rid of the delay.

like image 100
MassivePenguin Avatar answered Oct 14 '22 18:10

MassivePenguin