Note that Apple's doco asserts
https://developer.apple.com/documentation/spritekit/skphysicsbody/1519796-lineardamping
This property is used to simulate fluid or air friction forces on the body. The property must be a value between 0.0 and 1.0. The default value is 0.1. If the value is 0.0, no linear damping is applied to the object.
In fact: you can set values higher than one - so, "10.0" and "20.0" work perfectly; 1, 10 and 20 are all very clearly different.
Just to answer my own question, in iOS:
The actual documentation:
This property is used to simulate fluid or air friction forces on the body. The property must be a value between 0.0 and 1.0. The default value is 0.1. If the value is 0.0, no linear damping is applied to the object.
is simply wrong.
A value of about 10 to 15 is typical when you want typical "strong damping" like in many physics scenes.
I very often use values of 2 or 3. And "10" is our value for "very thick honey".
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