I would like to add moving child nodes on a Sprite node, but want them to be clipped if they move outside the bounds, hence giving an impression of a 'window'. I know there is a UIView property called clipsToBounds that does the same. Is there a similar property for SKSpriteNode, and if not, how to achieve the same?
You could add the sprite supposed to be clipped to a SKCropNode. Then set the crop node's maskNode to a sprite node using an image that defines the crop region.
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