Is there any way to split an image to region (right now it's JLabel but I can change it if necessary)?
I use swing in my program and I have an image (square for this example) with some triangles, stars and trapezoids inside it (it can be JPG, PNG, etc).
The idea is that the user will click inside one of those shapes and then I will put another small icon on top of the area the user clicked. The user can click on multiple areas but at the end of the day, I need to know which shapes were clicked.
Seems possible anyone?
Have a look at what I have made:
This is the image I used for testing:
After image has been split:
And here is the source:
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Toolkit;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
public class Test {
private JFrame frame;
private JLabel[] labels;
private static String imagePath = "c:/test.jpg";
private final int rows = 3; //You should decide the values for rows and cols variables
private final int cols = 3;
private final int chunks = rows * cols;
private final int SPACING = 10;//spacing between split images
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new Test().createAndShowUI();
}
});
}
private void createAndShowUI() {
frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
initComponents();
frame.setResizable(false);
frame.pack();
frame.setVisible(true);
}
private void initComponents() {
BufferedImage[] imgs = getImages();
//set contentpane layout for grid
frame.getContentPane().setLayout(new GridLayout(rows, cols, SPACING, SPACING));
labels = new JLabel[imgs.length];
//create JLabels with split images and add to frame contentPane
for (int i = 0; i < imgs.length; i++) {
labels[i] = new JLabel(new ImageIcon(Toolkit.getDefaultToolkit().createImage(imgs[i].getSource())));
frame.getContentPane().add(labels[i]);
}
}
private BufferedImage[] getImages() {
File file = new File(imagePath); // I have bear.jpg in my working directory
FileInputStream fis = null;
try {
fis = new FileInputStream(file);
} catch (FileNotFoundException ex) {
Logger.getLogger(Test.class.getName()).log(Level.SEVERE, null, ex);
}
BufferedImage image = null;
try {
image = ImageIO.read(fis); //reading the image file
} catch (IOException ex) {
Logger.getLogger(Test.class.getName()).log(Level.SEVERE, null, ex);
}
int chunkWidth = image.getWidth() / cols; // determines the chunk width and height
int chunkHeight = image.getHeight() / rows;
int count = 0;
BufferedImage imgs[] = new BufferedImage[chunks]; //Image array to hold image chunks
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {
//Initialize the image array with image chunks
imgs[count] = new BufferedImage(chunkWidth, chunkHeight, image.getType());
// draws the image chunk
Graphics2D gr = imgs[count++].createGraphics();
gr.drawImage(image, 0, 0, chunkWidth, chunkHeight, chunkWidth * y, chunkHeight * x, chunkWidth * y + chunkWidth, chunkHeight * x + chunkHeight, null);
gr.dispose();
}
}
return imgs;
}
}
The only flaw is I haven't checked if the image is larger then the screen which could cause problems, that would be resolved by a simple image resize using getScaledInstance(int x,int y, int width, in height)
on the image and the separating it into chunks.
Sorry I missed the part if the question in Shapes, have a look at draw(Shape s)
method of Graphics2D
/Graphics
.
I read this:
Any Shape object can be used as a clipping path that restricts the portion of the drawing area that will be rendered. The clipping path is part of the
Graphics2D
context; to set the clip attribute, you callGraphics2D.setClip
and pass in the Shape that defines the clipping path you want to use.
See here for clipping an u]image to a shape: Clipping the Drawing Region
References:
You can use the getSubImage()
method of BufferedImage
, illustrated here and here. The example also uses JLabel
, but you can add the Icon
to a JButton
that can be clicked. There are several ways for a button to remember details about it's icon:
JButton
and add a suitable field.JComponent
.name
property of the parent Component
.If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With