The problem is when I set the background color of the square JPanel as square.setBackground(colors[j]) the square draws only the first color of the list of colors without displaying the other 3. This is my code:
import java.awt.*;
import java.util.*;
import javax.swing.*;
import java.awt.*;
@SuppressWarnings({ "unused", "serial" })
public class RegionPartition extends JFrame
{
JLayeredPane layeredPane;
JPanel regionBoard;
JLabel regionPiece;
private static int DELAY = 200;
private Color[] colors = new Color[]{Color.PINK, Color.GREEN, Color.BLACK, Color.RED};
public RegionPartition()
{
Dimension boardSize = new Dimension(500, 500);
// Use a Layered Pane for this this application
layeredPane = new JLayeredPane();
getContentPane().add(layeredPane);
layeredPane.setPreferredSize(boardSize);
regionBoard = new JPanel();
layeredPane.add(regionBoard, JLayeredPane.DEFAULT_LAYER);
regionBoard.setLayout( new GridLayout(4, 4) );
regionBoard.setPreferredSize( boardSize );
regionBoard.setBounds(0, 0, boardSize.width, boardSize.height);
Random random = new Random();
for (int i = 0; i < 16; i++) {
JPanel square = new JPanel(new BorderLayout());
square.setBorder(BorderFactory.createLineBorder(Color.black));
regionBoard.add( square );
square.setBackground(Color.green);
int j=0;
square.setBackground(colors[j]);
j++;
}
}
{
JPanel panel = new JPanel()
{
Clients[] c = new Clients[128];
Random random = new Random();
private final int SIZE = 450;
private int DELAY = 9999999;
public void paintComponent (Graphics g)
{
super.paintComponent(g);
for (int i=0; i<c.length; i++)
{
int x = ( int ) ( random.nextFloat() * SIZE ) + 10;
int y = ( int ) ( random.nextFloat() * SIZE ) + 10;
g.drawOval( x, y, 10, 10 );
g.fillOval(x, y, 10, 10);
}
for (int j=0; j<DELAY; j++)
{
repaint();
}
}
};
panel.setOpaque(false);
//Set the glass pane in the JFrame
setGlassPane(panel);
//Display the panel
panel.setVisible(true);
}
public static void main(String[] args)
{
JFrame frame = new RegionPartition();
frame.setDefaultCloseOperation(DISPOSE_ON_CLOSE );
frame.pack();
frame.setResizable(true);
frame.setLocationRelativeTo( null );
frame.setVisible(true);
}
protected void paintComponent(Graphics g)
{
// TODO Auto-generated method stub
}
}
That is because you are always setting j to 0 on each iteration:
int j=0;
square.setBackground(colors[j]);
j++;
you may want to change j for an i or do a nested loop, that depends on what you really want to do here.
If you want to make all 16 squares have all four colors in a grid like manner, you might want to change your loop to something like:
for (int i = 0; i < 16; i++) {
JPanel square = new JPanel(new GridLayout(2,2));
square.setBorder(BorderFactory.createLineBorder(Color.black));
regionBoard.add( square );
for(int j=0; j<4; ++j){
JPanel insideSquare = new JPanel();
insideSquare.setBackground(colors[j]);
square.add(insideSquare);
}
}
Because you only have 4 colors in your color
array, but your loop index exceeds this, you could use:
square.setBackground(colors[ i % colors.length]);
to alternate the colors of your squares.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With