I am following this tutorial to have a loading screen in my program. The tutorial says my activity should Sleep() using the Sleep() command, however it does not recognize Sleep() as a function and provides me with an error, asking if I would like to create a method called Sleep().
Here is the code sample:
public class LoadingScreenActivity extends Activity {
//Introduce an delay
private final int WAIT_TIME = 2500;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
System.out.println("LoadingScreenActivity screen started");
setContentView(R.layout.loading_screen);
findViewById(R.id.mainSpinner1).setVisibility(View.VISIBLE);
new Handler().postDelayed(new Runnable(){
@Override
public void run() {
//Simulating a long running task
this.Sleep(1000);
System.out.println("Going to Profile Data");
/* Create an Intent that will start the ProfileData-Activity. */
Intent mainIntent = new Intent(LoadingScreenActivity.this,ProfileData.class);
LoadingScreenActivity.this.startActivity(mainIntent);
LoadingScreenActivity.this.finish();
}
}, WAIT_TIME);
}
}
sleep causes the current thread to suspend execution for a specified period. This is an efficient means of making processor time available to the other threads of an application or other applications that might be running on a computer system.
The easiest way to delay a java program is by using Thread. sleep() method. The sleep() method is present in the Thread class. It simply pauses the current thread to sleep for a specific time.
It's fine to use Thread. sleep in that situation. The reason people discourage Thread. sleep is because it's frequently used in an ill attempt to fix a race condition, used where notification based synchronization is a much better choice etc.
You can use one of the folllowing methods:
Thread.sleep(timeInMills);
or
SystemClock.sleep(timeInMills);
SystemClock.sleep(milliseconds)
is a utility function very similar to Thread.sleep(milliseconds)
, but it ignores InterruptedException
. Use this function for delays if you do not use Thread.interrupt()
, as it will preserve the interrupted state of the thread.
The function is Thread.sleep(long)
.
Note, however, that you should not perform a sleep on the UI thread.
The code you posted is horrible. Please don't use that on an actual device. You will get an "Application Not Responding" error if you run something similar to this.
If you're using Handlers, keep in mind that a Handler is created on the thread where it runs. So calling new Handler().post(...
on the UI thread will execute the runnable on the UI thread, including this "long running operation". The advantage is that you can create a Handler to the UI Thread which you can use later, as shown below.
To put the long running operation into a background thread, you need to create a Thread around the runnable, as shown below. Now if you want to update the UI once the long running operation is complete, you need to post that to the UI Thread, using a Handler.
Note that this functionality is a perfect fit for an AsyncTask
which will make this look a lot cleaner than the pattern below. However, I included this to show how Handlers, Threads and Runnables relate.
public class LoadingScreenActivity extends Activity {
//Introduce a delay
private final int WAIT_TIME = 2500;
private Handler uiHandler;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
uiHandler = new Handler(); // anything posted to this handler will run on the UI Thread
System.out.println("LoadingScreenActivity screen started");
setContentView(R.layout.loading_screen);
findViewById(R.id.mainSpinner1).setVisibility(View.VISIBLE);
Runnable onUi = new Runnable() {
@Override
public void run() {
// this will run on the main UI thread
Intent mainIntent = new Intent(LoadingScreenActivity.this,ProfileData.class);
LoadingScreenActivity.this.startActivity(mainIntent);
LoadingScreenActivity.this.finish();
}
};
Runnable background = new Runnable() {
@Override
public void run() {
// This is the delay
Thread.Sleep( WAIT_TIME );
// This will run on a background thread
//Simulating a long running task
Thread.Sleep(1000);
System.out.println("Going to Profile Data");
uiHandler.post( onUi );
}
};
new Thread( background ).start();
}
use Thread.sleep(1000);
1000 is the number of milliseconds that the program will pause.
try
{
Thread.sleep(1000);
}
catch(InterruptedException ex)
{
Thread.currentThread().interrupt();
}
Keep in mind: Using this code is not recommended, because it is a delay of time but without control and may need more or less time.
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