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Sleep() in Android Java

I am following this tutorial to have a loading screen in my program. The tutorial says my activity should Sleep() using the Sleep() command, however it does not recognize Sleep() as a function and provides me with an error, asking if I would like to create a method called Sleep().

Here is the code sample:

public class LoadingScreenActivity extends Activity {

    //Introduce an delay
    private final int WAIT_TIME = 2500;

    @Override
    protected void onCreate(Bundle savedInstanceState) {

        // TODO Auto-generated method stub
        super.onCreate(savedInstanceState);
        System.out.println("LoadingScreenActivity screen started");

        setContentView(R.layout.loading_screen);
        findViewById(R.id.mainSpinner1).setVisibility(View.VISIBLE);

        new Handler().postDelayed(new Runnable(){ 

            @Override 
            public void run() {

                //Simulating a long running task
                this.Sleep(1000);
                System.out.println("Going to Profile Data");

                /* Create an Intent that will start the ProfileData-Activity. */
                Intent mainIntent = new Intent(LoadingScreenActivity.this,ProfileData.class); 
                LoadingScreenActivity.this.startActivity(mainIntent);
                LoadingScreenActivity.this.finish(); 
            } 
        }, WAIT_TIME);
    }
}
like image 539
spogebob92 Avatar asked Feb 18 '13 17:02

spogebob92


People also ask

What is sleep () in Java?

sleep causes the current thread to suspend execution for a specified period. This is an efficient means of making processor time available to the other threads of an application or other applications that might be running on a computer system.

How do I put Java to sleep?

The easiest way to delay a java program is by using Thread. sleep() method. The sleep() method is present in the Thread class. It simply pauses the current thread to sleep for a specific time.

Is it good to use thread sleep in Java?

It's fine to use Thread. sleep in that situation. The reason people discourage Thread. sleep is because it's frequently used in an ill attempt to fix a race condition, used where notification based synchronization is a much better choice etc.


4 Answers

You can use one of the folllowing methods:

Thread.sleep(timeInMills); 

or

SystemClock.sleep(timeInMills); 

SystemClock.sleep(milliseconds) is a utility function very similar to Thread.sleep(milliseconds), but it ignores InterruptedException. Use this function for delays if you do not use Thread.interrupt(), as it will preserve the interrupted state of the thread.

like image 177
Karan_Rana Avatar answered Sep 18 '22 16:09

Karan_Rana


The function is Thread.sleep(long).

Note, however, that you should not perform a sleep on the UI thread.

like image 28
MByD Avatar answered Sep 18 '22 16:09

MByD


The code you posted is horrible. Please don't use that on an actual device. You will get an "Application Not Responding" error if you run something similar to this.

If you're using Handlers, keep in mind that a Handler is created on the thread where it runs. So calling new Handler().post(... on the UI thread will execute the runnable on the UI thread, including this "long running operation". The advantage is that you can create a Handler to the UI Thread which you can use later, as shown below.

To put the long running operation into a background thread, you need to create a Thread around the runnable, as shown below. Now if you want to update the UI once the long running operation is complete, you need to post that to the UI Thread, using a Handler.

Note that this functionality is a perfect fit for an AsyncTask which will make this look a lot cleaner than the pattern below. However, I included this to show how Handlers, Threads and Runnables relate.

public class LoadingScreenActivity extends Activity {

//Introduce a delay
    private final int WAIT_TIME = 2500;
    private Handler uiHandler;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        uiHandler = new Handler(); // anything posted to this handler will run on the UI Thread
        System.out.println("LoadingScreenActivity  screen started");
        setContentView(R.layout.loading_screen);
        findViewById(R.id.mainSpinner1).setVisibility(View.VISIBLE);

        Runnable onUi = new Runnable() {
            @Override 
            public void run() {
                // this will run on the main UI thread 
                Intent mainIntent = new Intent(LoadingScreenActivity.this,ProfileData.class); 
                LoadingScreenActivity.this.startActivity(mainIntent); 
                LoadingScreenActivity.this.finish(); 
            }
        }; 

        Runnable background = new Runnable() { 
            @Override 
            public void run() { 
                // This is the delay
                Thread.Sleep( WAIT_TIME );
                // This will run on a background thread
                //Simulating a long running task
                Thread.Sleep(1000);
                System.out.println("Going to Profile Data");
                uiHandler.post( onUi );
            }
        };

        new Thread( background ).start(); 
}
like image 33
323go Avatar answered Sep 19 '22 16:09

323go


use Thread.sleep(1000);

1000 is the number of milliseconds that the program will pause.

try        
{
    Thread.sleep(1000);
} 
catch(InterruptedException ex) 
{
    Thread.currentThread().interrupt();
}

Keep in mind: Using this code is not recommended, because it is a delay of time but without control and may need more or less time.

like image 38
Leon pvc Avatar answered Sep 19 '22 16:09

Leon pvc