I have some difficulties to understand when use and when not use typeclass in my code. I mean create my own, and not use already defined typeclasses, of course. By example (very stupid example), should I do:
data Cars = Brakes | Wheels | Engine data Computers = Processor | RAM | HardDrive class Repairable a where is_reparaible :: a -> Bool instance Repairable Cars where is_repairable (Brakes) = True is_repairable (Wheels) = False is_repairable (Engine) = False instance Repairable Computers where is_repairable (Processor) = False is_repairable (RAM) = False is_repairable (HardDrive) = True checkState :: (Reparaible a) => a -> ... checkState a = ...
(Obviously, this is an stupid, incomplete example).
But this is a lot for a little use, no? Why I shouldn't do something simple and only defining functions without defining new data types and typeclasses (with their instances).
This example is too simple, but in facts I often see somethings like that (new data types+typeclasses+instances) when I browse Haskell code on github instead of only defining functions.
So, when I should create new data types, typeclasses etc and when should I use functions?
Thanks.
Haskell isn't an object-oriented language. All of the functionality built here from scratch already exists in a much more powerful form, using Haskell's type system.
Haskell classes are roughly similar to a Java interface. Like an interface declaration, a Haskell class declaration defines a protocol for using an object rather than defining an object itself.
Does Haskell have inheritance? Well, no, it doesn't, because Haskell does not have objects, and inheritance is a relationship between two objects. Objects are a combination of internal state (data) and methods (behavior).
Type Class Best Practices. The purpose of type classes is to add structure to polymorphic types—just enough structure to allow us to solve our problem, but not more structure than necessary, so we can benefit from maximum code reuse, and maximally constrain our implementation. The word structure is critically important ...
Why I shouldn't do something simple and only defining functions without defining new data types and typeclasses (with their instances).
Why indeed? You could just define:
checkState :: (a -> Bool) -> (a -> b) -> (a -> b) -> a -> b checkState is_repairable repairs destroy a = if (is_repairable a) then repairs a else destroy a
People misuse type classes all the time. It doesn't mean that it's idiomatic.
To answer your more general question, here are some rules of thumb for when to use type classes and when not to use them:
Use type classes if:
There is only one correct behavior per given type
The type class has associated equations (i.e. "laws") that all instances must satisfy
Don't use type classes if:
You are trying to just namespace things. That's what modules and namespaces are for.
A person using your type class cannot reason about how it will behave without looking at the source code of the instances
You find that the extensions you have to turn on are getting out of control
You can often use a data type instead of a type-class, e.g.
data Repairable a = Repairable { getRepairable :: a , isRepairable :: Bool , canBeRepairedWith :: [Tool] -> Bool -- just to give an example of a function }
Of course you need to pass this value explicitly, but this can be a good thing if you have multiple choices (e.g. think of Sum
and Product
as possible Monoid
s for numbers). Except that you have more or less the same expressiveness as for a type-class.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With