Having a usual Base -> Derived hierarchy, like:
class Fruit { ... }; class Pear : Fruit { ... }; class Tomato : Fruit { ... }; std::vector<Fruit*> m_fruits;
Does it make sense (e.g: is performance better) to use emplace_back
instead of push_back
?
std::vector::emplace_back( new Pear() ); std::vector::emplace_back( new Tomato() );
Specific use case for emplace_back : If you need to create a temporary object which will then be pushed into a container, use emplace_back instead of push_back . It will create the object in-place within the container.
You should definitely use emplace_back when you need its particular set of skills — for example, emplace_back is your only option when dealing with a deque<mutex> or other non-movable type — but push_back is the appropriate default. One reason is that emplace_back is more work for the compiler.
Description. The C++ function std::vector::emplace_back() inserts new element at the end of vector. Reallocation happens if there is need of more space. This method increases container size by one.
Calling emplace_back will call the move constructor of std::string when std::move is used, which could save on a copy (so long as that string isn't stored in a SSO buffer). Note that this is essentially the same as push_back in this case.
Don't use raw pointers, use std::unique_ptr
like this:
std::vector<std::unique_ptr<Fruit>> m_fruits;
And as you can't copy construct a std::unique_ptr
you must use emplace_back
(although you can use push_back
with std::move
).
m_fruits.emplace_back(new Pear()); m_fruits.emplace_back(new Tomato());
Edit:
As it appears that using std::vector<std::unique_ptr<T>>::emplace_back
and new
can leak if the std::vector
needs and fails to reallocate memory, my recommended approach (until C++14 introduces std::make_unique
) is to use push_back
like this:
m_fruits.push_back(std::unique_ptr<Fruit>(new Pear())); m_fruits.push_back(std::unique_ptr<Fruit>(new Tomato()));
Or using std::make_unique
:
m_fruits.push_back(std::make_unique<Pear>()); m_fruits.push_back(std::make_unique<Tomato>());
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