In a nutshell, I just want to know if I should be concerned about this issue:
runtime: GPU Frame Capture:
Shader performance data maybe unavailable due to deployment target older than device version
The device I am using is running iOS 12.0, and when I had the app set to target iOS 12, this issue was not appearing.
However, after I changed the app's target to 11.4, this appeared.
Based on my reading of it, and the performance of my app following the change, I do not think this is of any real concern and just exists to alert me that there could be problems obtaining shader performance data.
Short of testing against an 11.4 device, is there anything I can or even should, do to remove it?
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