I have a game in which the orientation of the device affects the state of the game. The user must quickly switch between Landscape, Portrait, and Reverse Landscape orientations. So far I've been registering the game for orientation notifications via:
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
But it is far too slow - there seems to be about a second delay between rotating the phone and the notification actually being fired. I need a way to INSTANTLY detect changes in the device's orientation. I have tried experimenting with the gyroscope, but am not yet familiar enough with it to know whether or not it is the solution I am looking for.
You can do that with cmd+k when you have your code selected.
Add a notifier in the viewWillAppear
function
-(void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; }
The orientation change notifies this function
- (void)orientationChanged:(NSNotification *)notification{ [self adjustViewsForOrientation:[[UIApplication sharedApplication] statusBarOrientation]]; }
which in-turn calls this function where the moviePlayerController frame is orientation is handled
- (void) adjustViewsForOrientation:(UIInterfaceOrientation) orientation { switch (orientation) { case UIInterfaceOrientationPortrait: case UIInterfaceOrientationPortraitUpsideDown: { //load the portrait view } break; case UIInterfaceOrientationLandscapeLeft: case UIInterfaceOrientationLandscapeRight: { //load the landscape view } break; case UIInterfaceOrientationUnknown:break; } }
in viewDidDisappear
remove the notification
-(void)viewDidDisappear:(BOOL)animated{ [super viewDidDisappear:animated]; [[NSNotificationCenter defaultCenter]removeObserver:self name:UIDeviceOrientationDidChangeNotification object:nil]; }
I guess this is the fastest u can have changed the view as per orientation
That delay you're talking about is actually a filter to prevent false (unwanted) orientation change notifications.
For instant recognition of device orientation change you're just gonna have to monitor the accelerometer yourself.
Accelerometer measures acceleration (gravity included) in all 3 axes so you shouldn't have any problems in figuring out the actual orientation.
Some code to start working with accelerometer can be found here:
How to make an iPhone App – Part 5: The Accelerometer
And this nice blog covers the math part:
Using the Accelerometer
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