I'm thinking of adding a feature to my iOS game to allow players to create their own game levels, share them with other players, rate them, etc. There'd be a public repository of user-created levels, sortable by creation date, rating, difficulty, or other criteria.
This kind of functionality would necessitate a third-party server. I was thinking I'd create a RESTful API using Sinatra and run it on Heroku. My question is: what would be the best way to authenticate requests to this API? I would prefer not to require players to create a username and password. I'd like to just use Game Center's ID system.
Any suggestions? I've never done any server-side stuff before so any help is appreciated!
Yes, I'm aware that Apple doesn't provide its own system. But it does give developers access to unique Game Center identifiers (developer.apple.com/library/mac/#documentation/…) and I was hoping I could use that somehow to roll my own authentication system without requiring users to sign on via Facebook/Twitter/etc. If that's possible.
Send your invitation, then wait for the others to accept. When everyone's ready, start the game. If a friend isn't available or doesn't respond, you can tap Auto-Match to have Game Center find another player for you, or tap Invite Friend to invite someone else.
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You cannot. Game Center is an iOS feature exclusively. It has nothing to do with Google. google Play, PC's nor Android.
Looks like as of iOS 7, this is possible with Game Center using:
[localPlayer generateIdentityVerificationSignatureWithCompletionHandler]
Once you have verified the identity of the player using the generateIdentity call,
https://developer.apple.com/library/ios/documentation/GameKit/Reference/GKLocalPlayer_Ref/Reference/Reference.html
Also for reference, here is the dictionary that we end up sending off to our server based on the response from generateIdentityVerificationSignatureWithCompletionHandler
NSDictionary *paramsDict = @{
@"publicKeyUrl":[publicKeyUrl absoluteString],
@"timestamp":[NSString stringWithFormat:@"%llu", timestamp],
@"signature":[signature base64EncodedStringWithOptions:0],
@"salt":[salt base64EncodedStringWithOptions:0],
@"playerID":localPlayer.playerID,
@"bundleID":[[NSBundle mainBundle] bundleIdentifier]
};
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