I have a .exe file that I've compiled on windows. But when I run it from the command line I don't see any of the things my program outputs to std::cout or std::cerr. The program runs and continues to run even after the command line returns to the prompt (it's a GUI program and doesn't quit until I press the quit button). How can I see the output of my program?
I'm using cmake to make a visual studio project which I then compile with msbuild.
The simplest approach is to rebuild the program as a console application. The option to link.exe
needs to be /SUBSYSTEM:CONSOLE
instead of /SUBSYSTEM:WINDOWS
; presumably there is a straightforward way of specifying this in cmake.
This change shouldn't affect your GUI at all, but it will cause Windows to allocate a console if the process isn't already associated with one. Also, command line shells will usually wait for console applications to exit before continuing.
The other approach is to call AllocConsole
to explicitly create a new console, or AttachConsole
if you want to use an existing one. Or, of course, you could send the output to a log file.
Additional
According to a Google search, you can build the program as a console application by adding the following line to your source code:
#pragma comment(linker, "/SUBSYSTEM:CONSOLE")
This is probably the easiest solution. You can put it in an #if
block if you only want the console for debug builds.
See also CMake: How to use different ADD_EXECUTABLE for debug build?
Harry Johnston's answer is spot-on if you want to permanently alter your application to display this information. I would recommend the latter approach he suggests, because switching your app to targeting the console subsystem will cause it to always allocate and display a console window on startup, even if you don't want it to.
However, I notice that you mention you want to display output from std::cerr
, which implies that you might be only interested in this information for debugging purposes. In that case, my recommendation would be to call the OutputDebugString
function instead of outputting to either std::cout
or std::cerr
. Then, you can use a little utility like DebugView to monitor the debug output of your application. Everything it sends to the OutputDebugString
function will be displayed in the DebugView window.
If you want to use this setup with minimal changes to your existing code base, you can actually redirect the output of streams like std::cout
and std::cerr
to the debugger, just as if you'd called the OutputDebugString
function. Advice on how to do this can be found in the answers to this question and in this blog post.
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