I have the following code
<Canvas Width="800" Height="600">
...
<local:UpgradeLandDialog x:Name="upgradeDialog" Canvas.Left="250" Canvas.Top="200" HorizontalAlignment="Center" VerticalAlignment="Center" Opacity="0">
<local:UpgradeLandDialog.LayoutTransform>
<ScaleTransform ScaleX="0" ScaleY="0" CenterX="400" CenterY="300"/>
</local:UpgradeLandDialog.LayoutTransform>
</local:UpgradeLandDialog>
</Canvas>
In the UserControl I animate the ScaleTranform to 1. I want UserControl to "grow" from its center, but it "grows" from the upper left corner of it. The values in CenterX and CenterY do nothing. How can I make it Scale as I want?
You can use RenderTransformOrigin="0.5,0.5"
on the control you want to animate.
You can change your code like this:
<Canvas Width="800" Height="600" RenderTransformOrigin="0.5,0.5">
<local:UpgradeLandDialog x:Name="upgradeDialog" Canvas.Left="250" Canvas.Top="200" HorizontalAlignment="Center" VerticalAlignment="Center" Opacity="0">
<local:UpgradeLandDialog.LayoutTransform>
<ScaleTransform ScaleX="0" ScaleY="0"/>
</local:UpgradeLandDialog.LayoutTransform>
</local:UpgradeLandDialog>
</Canvas>
Remove (CenterX="400" CenterY="300")
and add (RenderTransformOrigin="0.5,0.5")
to the Canvas. This way if you have a container with dynamic width and height, it can scale from the center without problem.
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