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rgl: drawing a cube with colored faces, vertex points and lines

To demonstrate the effect of linear transformations in 3D, x -> A x, I want to draw a cube and show its transformation under A. For this, I need to color each face separately, and also show the vertex points and the lines that outline each face.

I can't figure out how to use distinct colors for the faces, and how to make this more general so I don't have to repeat all the steps for the result under the transformation.

what I tried:

library(rgl)
c3d <- cube3d(color=rainbow(6), alpha=0.5)
open3d()
shade3d(c3d)
points3d(t(c3d$vb), size=5)
for (i in 1:6)
    lines3d(t(c3d$vb)[c3d$ib[,i],])

This gives the image below. But I don't understand how the faces are colored. And, I seem to have to use points3d and lines3d on the components of the c3d shape, and don't have a single object I can transform.

enter image description here

A particular transformation is given by the matrix A below, and here is how I add that to the scene,

A <- matrix(c( 1, 0, 1, 0, 2, 0,  1, 0, 2), 3, 3)
c3d_trans <- transform3d(c3d, A) 
shade3d( c3d_trans )
points3d(t(c3d_trans$vb), size=5)

This gives:

enter image description here

Is there some way to simplify this and make it more generally useful?

like image 691
user101089 Avatar asked Dec 14 '22 03:12

user101089


1 Answers

In rgl, when drawing primitive shapes, you apply colours to vertices, not faces. The faces are coloured by interpolating the colors at the vertices.

However, cube3d() is not a primitive shape, it's a "mesh". It is drawn as 6 separate quadrilaterals. Each vertex is used 3 times.

It's not really documented, but the order the colours are used is that the first 4 are used for one face, then the next 4 for the next face, etc. If you want your colours to be rainbow(6), you need to replicate each colour 4 times:

library(rgl)
c3d <- cube3d(color=rep(rainbow(6), each = 4), alpha = 0.5)
open3d()
shade3d(c3d)
points3d(t(c3d$vb), size = 5)
for (i in 1:6)
    lines3d(t(c3d$vb)[c3d$ib[,i],])

Screenshot of rendered cube

I'd recommend a higher alpha value; I find the transparency a little confusing at alpha = 0.5.

By the way, for the same purpose, I generally use a shape that looks more spherical as the baseline; I think it gives better intuition about the transformation. Here's code I have used:

sphere <- subdivision3d(cube3d(color=rep(rainbow(6),rep(4*4^4,6)), alpha=0.9),
    depth=4)
sphere$vb[4,] <- apply(sphere$vb[1:3,], 2, function(x) sqrt(sum(x^2)))
open3d()
shade3d(sphere)

and this gives this shape:

sphere

which transforms to this:

A <- matrix(c( 1, 0, 1, 0, 2, 0,  1, 0, 2), 3, 3)
trans <- transform3d(sphere, A)
open3d()
shade3d(trans)

transformed sphere

Of course, it all looks better if you can rotate it.

like image 102
user2554330 Avatar answered Feb 20 '23 17:02

user2554330