There isn't much you can do about it. Your have options to work with two maps, use multi-key map like one from Boost Multi-Index library, or do linear search.
UPDATE: The most lightweight out of the box solution seems to be Boost.Bimap, which stands for bi-directional map.
Say you have a map<X,Y>
. Build a second structure, perhaps a map<Y*,X*,Deref>
that enables the reverse lookup but avoids doubling the storage overhead, because, using pointers, there's no need to store each X and Y twice. The second structure simply has pointers into the first.
The most direct way would be to maintain a parallel map where the values and keys are reversed (since the relationship is one to one).
Another solution would be to use (the less known?) Boost.Bimap:
Boost.Bimap is a bidirectional maps library for C++. With Boost.Bimap you can create associative containers in which both types can be used as key. A
bimap<X,Y>
can be thought of as a combination of astd::map<X,Y>
and astd::map<Y,X>
. The learning curve of bimap is almost flat if you know how to use standard containers. A great deal of effort has been put into mapping the naming scheme of the STL in Boost.Bimap. The library is designed to match the common STL containers.
Given a std::map
from keys to values, the following function will return a reverse lookup table, a std::map
from values to keys.
/// Given a map from keys to values, creates a new map from values to keys
template<typename K, typename V>
static map<V, K> reverse_map(const map<K, V>& m) {
map<V, K> r;
for (const auto& kv : m)
r[kv.second] = kv.first;
return r;
}
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