I am following along with the SDL2.0 tutorials by LazyFoo, using Code::Blocks 13.12. I have had no trouble getting SDL2 linked and running in VS2010 but have changed IDE and come across this error:
winapifamily.h: No such file or directory
I think everything is linked correctly. I have pointed the program to my SDL2 include and lib directories.
Buildlog: (error is occuring in file: ..\include\SDL2\SDL_platform.h)
=== Build: Debug in SDL2_Setup (compiler: GNU GCC Compiler) ===
fatal error: winapifamily.h: No such file or directory
=== Build fails: 1 error(s), 0 warning(s) (0 minute(s), 0 second(s)) ===
This is my first time asking a question on here. I did Google for an answer and search the existing questions/answers on here but was unable to solve the issue. Here is my code also.
My Code:
// Using SDL and standard IO #include <SDL.h> #include <stdio.h> // Screen dimension constants const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int main( int argc, char* args[] ) { // The window we'll be rendering to SDL_Window* window = NULL; // The surface contained by the window SDL_Surface* screenSurface = NULL; // Initialize SDL if( SDL_Init( SDL_INIT_VIDEO) < 0 ) { printf( "SDL could not initialize! SDL_GetError: %s\n", SDL_GetError() ); } else { // Create window window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if( window == NULL ) { printf( "Window could not be created! SDL_GetError: %s\n", SDL_GetError() ); } else { // Get window surface screenSurface = SDL_GetWindowSurface( window ); // Fill the surface white SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF)); // Update the surface SDL_UpdateWindowSurface( window ); // Wait two seconds SDL_Delay( 2000 ); } } // Destroy window SDL_DestroyWindow( window ); // Quit SDL subsystems SDL_Quit(); return 0; }
UPDATE: SDL 2.0.4 is now out, includes a fix for this bug, and is available for download at http://libsdl.org/download-2.0.php
This is a bug in SDL 2.0.3. A fix has been committed for SDL's next release. In the meantime, here's a link to the fixed copy of SDL_platform.h:
https://hg.libsdl.org/SDL/raw-file/e217ed463f25/include/SDL_platform.h
If you drop the file into SDL 2.0.3's include\SDL2\ directory, overwriting the original, your app(s) should compile ok.
The quick fix. Comment out lines 121 to 132 inclusively in SDL_platform.h The file loads into C::B when the error occurs. Save it and build away!
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