I have a doubt on returning std::string as const reference.
class sample
{
public:
std::string mString;
void Set(const std::string& s)
{
mString = s;
}
std::string Get()
{
return mString;
}
};
In the Set function I am passing the std::string as const reference, const because its value is not changing inside the function.
And In Get function, actually I am confused here. Return std::string as value makes more sense. But I am not sure that, by passing the string as const reference makes any advantages. By returing string as reference will increase the exectuion speed, I think So, but I am not sure. But returning it as 'const makes any benefit for this?
Use the std::string func() Notation to Return String From Function in C++ Return by the value is the preferred method for returning string objects from functions. Since the std::string class has the move constructor, returning even the long strings by value is efficient.
(C++) const return typeThe value of a return type that is declared const cannot be changed. This is especially useful when giving a reference to a class's internals (see example #0), but can also prevent rarer errors (see example #1). Use const whenever possible [1-7].
This is an object which points to the heap. For example, when I declare a simple std::string into the heap, my memory will look like this: As you see, a new variable is created in the stack. This simple variable contains data like the size of the content, and the pointer to the content.
C++ has in its definition a way to represent a sequence of characters as an object of the class. This class is called std:: string. String class stores the characters as a sequence of bytes with the functionality of allowing access to the single-byte character.
The problem of deciding how to return a non-trivial object from some sort of a container is actually non-trivial:
const
reference because it would loose the possibility to enforce its invariants. Clearly, returning an object by non-const
reference is only viable if object the member function is called on is also non-const
.const
reference to an object would avoid the problem with the invariants but still implies that an object of the corresponding type is actually kept internally as an implementation detail.If you class is further a viable monitor you definitely want to return the object by value because otherwise the object can be mutated before the caller had any chance to copy it.
Basically, none of the choices is ideal. When in doubt, I return by value unless the object is known to be expensive to copy in which case I might return by const&
.
Returning by reference or const reference has no speed difference - both are very fast as they just return a reference to the original object, no copying is involved.
An object returned by (non-const) reference can be modified through that reference. In your specific example, mString
is public, so it can be modified anyway (and directly). However, the usual approach with getters and setters (and the primary reason for their introduction) is encapsulation - you only allow access to your data members through the getter/setter, so that you can detect invalid values being set, respond to value changes and just generally keep the implementation details of your class hidden inside it. So getters normally return by const reference or by value.
However, if you return by const reference, it binds you to always keep an instance of std::string
in your class to back up the reference. That is, even if you later want to redesign your class so that it computes the string on the fly in the getter instead of storing it internally, you can't. You'd have to change your public interface at the same time, which can break code using the class. For example, as long as you return by const-reference, this is perfectly valid code:
const std::string *result = &aSample.Get();
This code will of course produce a dangling pointer no longer compile if Get()
is changed to return by value instead of const reference. (thanks to Steve Jessop for correcting me)
To sum up, the approach I would take is to make mString
private. Get()
can return by value or by const-reference, depending on how certain you are that you'll always have a string stored. The class would then look like this:
class sample
{
std::string mString;
public:
void Set(const std::string &s)
{
mString = s;
}
std::string Get() const
{
return mString;
}
};
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