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Repeat animation every 3 seconds

I am using WOW.js and animate.css, right now I am running my CSS to Infinite. I would like know how can I make my class run for 3 seconds stop and start again to infinite?

My html:

<img src="images/fork.png" class="fork wow rubberBand"  >

My CSS class:

.fork {
    position: absolute;
    top: 38%;
    left: 81%;
    max-width: 110px;
    -webkit-animation-iteration-count: infinite ;
    -webkit-animation-delay: 5s;

}

The solution can be in JS or CSS3.

like image 977
raduken Avatar asked Aug 26 '15 10:08

raduken


People also ask

What is the property used to repeat the animation for 7 times?

The animation-iteration-count property in CSS is used to specify the number of times the animation will be repeated. It can specify as infinite to repeat the animation indefinitely.

What is infinite animation?

infinite. The animation will repeat forever. <number> The number of times the animation will repeat; this is 1 by default.

What is animation-iteration-count infinite?

infinite. If assigned an animation-iteration-count value of infinite, the animation will repeat infinitely. This is the best value for an animation that you don't want stopping on its own.


1 Answers

With pure CSS3 animations, one way to add a delay between every single iteration of the animation would be to modify the keyframes setting such that they produce the required delay.

In the below snippet, the following is what is being done:

  • The whole duration of the animation is 6 seconds. In order to have the delay, the whole duration should be the duration for which your animation actually runs + time delay. Here, the animation actually runs for 3s, we need a 3s delay and so the duration is set as 6 seconds.
  • For the first 50% of the animation (that is, 3 seconds), nothing happens and the element basically holds its position. This gives the appearance of the 3 second delay being applied
  • For the next 25% of the animation (that is, 1.5 seconds) the element moves down by 50px using transform: translateY(50px).
  • For the final 25% of the animation (that is, last 1.5 seconds) the element moves up by 50px using transform: translate(0px) (back to its original position).
  • The whole animation is repeated infinite number of times and each iteration will end up having a 3 second delay.

div{
  height: 100px;
  width: 100px;
  border: 1px solid;
  animation: move 6s infinite forwards;
}
@keyframes move{
  0% { transform: translateY(0px);}
  50% { transform: translateY(0px);}
  75% { transform: translateY(50px);}
  100% { transform: translateY(0px);}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
<div>Some content</div>

The animation-delay property introduces a delay only for the first iteration and hence it cannot be used to add delays between every iteration. Below is a sample snippet illustrating this.

div{
  height: 100px;
  width: 100px;
  border: 1px solid;
  animation: move 6s infinite forwards;
  animation-delay: 3s;
}
@keyframes move{
  0% { transform: translateY(0px);}
  50% { transform: translateY(50px);}
  100% { transform: translateY(0px);}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/prefixfree/1.0.7/prefixfree.min.js"></script>
<div>Some content</div>
like image 163
Harry Avatar answered Sep 22 '22 14:09

Harry