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RenderTransform vs PushTransform

I have a shape (the red path below) and i have to apply to this path a TranslateTransform and a ScaleTransform transformation. But if i use the Shape RenderTransform property in this way:

Path MyPath = new Path { Fill = new SolidColorBrush(Colors.Red) };
MyPath.Data = MyPathGeometry;
TransformGroup transf = new TransformGroup();
transf.Children.Add(new TranslateTransform(50, 50));
transf.Children.Add(new ScaleTransform(2, 2));
MyPath.RenderTransform = transf;

I get a drawing of this type:

enter image description here

Instead, if I use DrawingContext PushTransform method in this way:

DrawingVisual MyPath = new DrawingVisual();

using (DrawingContext context = MyPath.RenderOpen()) {
   context.PushTransform(new TranslateTransform(50, 50));
   context.PushTransform(new ScaleTransform(2, 2));
   context.DrawGeometry(Brushes.Red, null, MyPathGeometry);
}

I get a drawing of this type:

enter image description here

Why the two paths are placed in a different way? What is the difference between using PushTransform and RenderTransform? How could i get the same result in both cases? Thanks.

like image 966
gliderkite Avatar asked Jan 16 '23 18:01

gliderkite


1 Answers

The difference is simply the order in which the transformations are applied.

In the first case (TransformGroup) you first translate by (50, 50), then scale by (2, 2). In the second case (PushTransform) you first scale, then translate.

The transformations in a TransformGroup are executed in a sequential, first-in-first-out order, wheras the pushed transforms are executed in a stack-like or last-in-first-out order.

like image 74
Clemens Avatar answered Jan 31 '23 08:01

Clemens