I'm writing a small application which works at compiling a file from a source (.cs) code file using a function:
public static bool CompileExecutable(String sourceName)
{
//Source file that you are compliling
FileInfo sourceFile = new FileInfo(sourceName);
//Create a C# code provider
CodeDomProvider provider = CodeDomProvider.CreateProvider("CSharp");
//Create a bool variable for to to use after the complie proccess to see if there are any erros
bool compileOk = false;
//Make a name for the exe
String exeName = String.Format(@"{0}\{1}.exe",
System.Environment.CurrentDirectory, sourceFile.Name.Replace(".", "_"));
//Creates a variable, cp, to set the complier parameters
CompilerParameters cp = new CompilerParameters();
//You can generate a dll or a exe file, in this case we'll make an exe so we set this to true
cp.GenerateExecutable = true;
//Set the name
cp.OutputAssembly = exeName;
//Save the exe as a physical file
cp.GenerateInMemory = false;
//Set the compliere to not treat warranings as erros
cp.TreatWarningsAsErrors = false;
//Make it compile
CompilerResults cr = provider.CompileAssemblyFromFile(cp, sourceName);
//if there are more then 0 erros...
if (cr.Errors.Count > 0)
{
//A message box shows the erros that occured
MessageBox.Show("Errors building {0} into {1}" +
sourceName + cr.PathToAssembly);
//for each error that occured in the code make a separete message box
foreach (CompilerError ce in cr.Errors)
{
MessageBox.Show(" {0}" + ce.ToString());
}
}
//if there are no erros...
else
{
//a message box shows compliere results and a success message
MessageBox.Show("Source {0} built into {1} successfully." +
sourceName + cr.PathToAssembly);
}
//if there are erros...
if (cr.Errors.Count > 0)
{
//the bool variable that we made in the beggining is set to flase so the functions returns a false
compileOk = false;
}
//if there are no erros...
else
{
//we are returning a true (success)
compileOk = true;
}
//return the result
return compileOk;
}
What i want to achieve is to add user-selected file resources ( images, mp3, avi, ttf,..etc ) which will be added as embedded resources to the being compiled using the function above.
how can we add embedded resources to a file which is compiled from a source file at run-time ?
You'll need to create a .resources
file containing the files you want to embed as resources, and then reference the generated resource file in your CompilerParameter
's instance using the EmbeddedResources
property.
Follow the directions from Resources in .resources Files section of the first link above (the section that refers to System.Resources.ResourceWriter
), which will produce a temporary file. Then based on the code in your question (and the example from the EmbeddedResources
documentation), you'll reference it with something like:
if (provider.Supports(GeneratorSupport.Resources))
{
cp.EmbeddedResources.Add("pathToYourGeneratedResourceFile");
}
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