Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Referencing shell32 again, C# Visual Studio

Hmmm. Okay after revisiting PInvoke, I'm sure that I don't quite get it :-/ (just asked this question)

Let me illustrate the code I need to handle. It works when I use "Add Reference --> COM --> Microsoft Shell Controls and Automatation" ... but sadly it places a reference in my project that looks like this: "C:\Users\Tim\Documents\Visual Studio 2008\Projects\Wing\FileWing\obj\Debug\Interop.Shell32.dll"

I'm digging though the recycling bin and seek for a item that I want to recover. Is there any way NOT fighting through the PInvoke to get this done? Or to get a reference to the system32/shell32.dll that lets me use this code at runtime?

private void recoverRecyclerBinEntry(string fileName, int size)
{
    try
    {
        Shell Shl = new Shell();
        Folder Recycler = Shl.NameSpace(10);

        // scans through all the recyclers entries till the one to recover has been found
        for (int i = 0; i < Recycler.Items().Count; i++)
        {
            FolderItem FI = Recycler.Items().Item(i);
            string FileName = Recycler.GetDetailsOf(FI, 0);
            if (Path.GetExtension(FileName) == "")
                FileName += Path.GetExtension(FI.Path);
            //Necessary for systems with hidden file extensions.

            string FilePath = Recycler.GetDetailsOf(FI, 1);
            string combinedPath = Path.Combine(FilePath, FileName);

            if (size == FI.Size && fileName == combinedPath)
            {
                Debug.Write("Match found. Restoring " + combinedPath + "...");
                Undelete(FI);
                Debug.WriteLine("done.");
            }
            else
            {
                Debug.WriteLine("No match");
            }
        }
    } 
    catch (Exception ex)
    {
        Debug.WriteLine(ex.Message);
        Debug.WriteLine(ex.StackTrace);
    }
}

private bool Undelete(FolderItem Item)
{
    try
    {
        foreach (FolderItemVerb FIVerb in Item.Verbs())
        {
            if (
                (FIVerb.Name.ToUpper().Contains("WIEDERHERSTELLEN")) ||
                (FIVerb.Name.ToUpper().Contains("ESTORE")) ||
                (FIVerb.Name.ToUpper().Contains("NDELETE"))
                )
            {
                FIVerb.DoIt();
                return true;
            }
        }
        //execute the first one:
        Item.Verbs().Item(0).DoIt();
        return true;
    }
    catch (Exception)
    {
        Debug.WriteLine("ERROR undeleting");
        return false;
    }
}
like image 337
Akku Avatar asked Jan 25 '10 16:01

Akku


1 Answers

Right now you're mixing 2 different concepts: PInvoke and COM Interop.

PInvoke allows you to access native C functions from within managed code. It works by defining a marshal compatible signature of the native method in managed code and marking it with the DllImport attribute. It requires, and cannot have, a metadata reference to the native DLL. The DLL is discovered at runtime using normal loading rules for a Win32 DLL.

COM Interop allows you to access COM compatible objects from managed code. This is done by getting a marshal compatible managed definition of the COM interface and then gaining a referece to the object in one of several ways. Getting the managed definition is often accomplished by means of adding a metadata reference to the PIA (primary interop assembly) for the COM component. Until C# 4.0, this reference cannot be removed, without a lot of work, and must be deployed with your application.

In this particular example you are using COM interop and not PInvoke.

like image 142
JaredPar Avatar answered Nov 04 '22 20:11

JaredPar