Which are the choices I should look into for a Delphi sprite engine.
I am aware of
anything else I am missing?
It is best if it relies on OpenGL. DirectX only solutions are not very welcome.
Take a look at Asphyre. It's a 2D/3D Delphi framework that can use OpenGL, DirectX 7, DirectX 9 backends.
Some libraries for 2D graphics, I'm not sure if they are what you're looking for, but here we go:
AggPas is port of Anti-Grain geometry library: http://www.crossgl.com/aggpas/
Graphics32 is all around graphics library: http://graphics32.org/wiki/Main/Graphics32
GR32_Lines is based on Graphics32: http://angusj.com/delphi/gr32_lines.php
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