What would be the best way to fill a C# struct from a byte[] array where the data was from a C/C++ struct? The C struct would look something like this (my C is very rusty):
typedef OldStuff { CHAR Name[8]; UInt32 User; CHAR Location[8]; UInt32 TimeStamp; UInt32 Sequence; CHAR Tracking[16]; CHAR Filler[12]; }
And would fill something like this:
[StructLayout(LayoutKind.Explicit, Size = 56, Pack = 1)] public struct NewStuff { [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] [FieldOffset(0)] public string Name; [MarshalAs(UnmanagedType.U4)] [FieldOffset(8)] public uint User; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] [FieldOffset(12)] public string Location; [MarshalAs(UnmanagedType.U4)] [FieldOffset(20)] public uint TimeStamp; [MarshalAs(UnmanagedType.U4)] [FieldOffset(24)] public uint Sequence; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)] [FieldOffset(28)] public string Tracking; }
What is best way to copy OldStuff
to NewStuff
, if OldStuff
was passed as byte[] array?
I'm currently doing something like the following, but it feels kind of clunky.
GCHandle handle; NewStuff MyStuff; int BufferSize = Marshal.SizeOf(typeof(NewStuff)); byte[] buff = new byte[BufferSize]; Array.Copy(SomeByteArray, 0, buff, 0, BufferSize); handle = GCHandle.Alloc(buff, GCHandleType.Pinned); MyStuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff)); handle.Free();
Is there better way to accomplish this?
Would using the BinaryReader
class offer any performance gains over pinning the memory and using Marshal.PtrStructure
?
The read() function reads data previously written to a file. If any portion of a regular file prior to the end-of-file has not been written, read() shall return bytes with value 0.
Structures (also called structs) are a way to group several related variables into one place. Each variable in the structure is known as a member of the structure. Unlike an array, a structure can contain many different data types (int, float, char, etc.).
From what I can see in that context, you don't need to copy SomeByteArray
into a buffer. You simply need to get the handle from SomeByteArray
, pin it, copy the IntPtr
data using PtrToStructure
and then release. No need for a copy.
That would be:
NewStuff ByteArrayToNewStuff(byte[] bytes) { GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned); try { NewStuff stuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff)); } finally { handle.Free(); } return stuff; }
Generic version:
T ByteArrayToStructure<T>(byte[] bytes) where T: struct { T stuff; GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned); try { stuff = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T)); } finally { handle.Free(); } return stuff; }
Simpler version (requires unsafe
switch):
unsafe T ByteArrayToStructure<T>(byte[] bytes) where T : struct { fixed (byte* ptr = &bytes[0]) { return (T)Marshal.PtrToStructure((IntPtr)ptr, typeof(T)); } }
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