I have just tried implementing a class where numerous length/count properties, etc. are uint
instead of int
. However, while doing so I noticed that it's actually painful to do so, like as if no one actually wants to do that.
Nearly everything that hands out an integral type returns an int
, therefore requiring casts in several points. I wanted to construct a StringBuffer
with its buffer length defaulted to one of the fields in that class. Requires a cast too.
So I wondered whether I should just revert to int
here. I'm certainly not using the entire range anyway. I just thought since what I'm dealing with there simply can't be negative (if it was, it'd be an error) it'd be a nice idea to actually use uint
.
P.S.: I saw this question and this at least explains why the framework itself always uses int
but even in own code it's actually cumbersome to stick to uint
which makes me think it apparently isn't really wanted.
The C language defines several integer data types: integer, short integer, long integer, and character, all in both signed and unsigned varieties. The GNU C compiler extends the language to contain long long integers as well.
uint is a keyword that is used to declare a variable which can store an integral type of value (unsigned integer) from the range of 0 to 4,294,967,295. It keyword is an alias of System.
uint isn't a standard type - unsigned int is. and what does this fact implies? That code written with uint won't be inherently portable unless uint is a typedef that you declare actually inside that code.
int is shorter to type than uint .
I'll add to the other answers also that using uint as type of a public field, property, method, parameter, and so on, is a violation of the Common Language Specification rules and to be avoided when possible.
While strictly you should use uint
for variables that hold non-negative integer you have come across one of reasons why it's not always practicable.
In this case I don't think the reduction in readability that comes with having to do casts is worth it.
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