I checked but seem to be unable to see how to directly serialize a class to a byte array and subsequently deserialize from a byte array using Marc Gravell's protobuf-net implementation.
Edit: I changed the question and provided code because the original question of how to serialize into byte[] without having to go through stream was admittedly trivial. My apologies.
Updated Question: Is there any way to not have to deal with generics and instead infer the type of the property "MessageBody" through reflection when it is passed through the constructor? I assume I cannot serialize object type, correct? The current solution looks very cumbersome in that I need to pass in the type of the MessageBody each time I instantiate a new Message. Is there a sleeker solution to this?
I came up with the following:
class Program
{
static void Main(string[] args)
{
Message<string> msg = new Message<string>("Producer", "Consumer", "Test Message");
byte[] byteArray = msg.Serialize();
Message<string> message = Message<string>.Deserialize(byteArray);
Console.WriteLine("Output");
Console.WriteLine(message.From);
Console.WriteLine(message.To);
Console.WriteLine(message.MessageBody);
Console.ReadLine();
}
}
[ProtoContract]
public class Message<T>
{
[ProtoMember(1)]
public string From { get; private set; }
[ProtoMember(2)]
public string To { get; private set; }
[ProtoMember(3)]
public T MessageBody { get; private set; }
public Message()
{
}
public Message(string from, string to, T messageBody)
{
this.From = from;
this.To = to;
this.MessageBody = messageBody;
}
public byte[] Serialize()
{
byte[] msgOut;
using (var stream = new MemoryStream())
{
Serializer.Serialize(stream, this);
msgOut = stream.GetBuffer();
}
return msgOut;
}
public static Message<T> Deserialize(byte[] message)
{
Message<T> msgOut;
using (var stream = new MemoryStream(message))
{
msgOut = Serializer.Deserialize<Message<T>>(stream);
}
return msgOut;
}
}
What I like to get to is something such as:
Message newMsg = new Message("Producer", "Consumer", Foo); byte[] byteArray = newMsg.Serialize();
and Message msg = Message.Deserialize(byteArray);
(where Deserialize is a static method and it always deserializes into an object of type Message and only needs to know what type to deserialize the message body into).
The Protobuf serialization mechanism is given through the protoc application, this compiler will parse the . proto file and will generate as output, source files according to the configured language by its arguments, in this case, C++. You can also obtain more information about, reading the section compiler invocation.
TL;DR — encoding and decoding string-intensive data in JavaScript is faster with JSON than it is with protobuf. When you have structured data in JavaScript, which needs to be sent over the network (for another microservice for example) or saved into a storage system, it first needs to be serialized.
protobuf-net is a contract based serializer for . NET code, that happens to write data in the "protocol buffers" serialization format engineered by Google. The API, however, is very different to Google's, and follows typical .
Yes, you can absolutely combine Protobuf and REST. Protbuf specifies a way to encode data. REST specifies a way to interact with resources, but does not require any particular encoding for the resource bodies.
The code the OP posted wouldn't quite work for me, the following is a slight adaptation taking onboard a little more of Marc Gravell's suggestions. Inheriting from Message was needed to prevent "Cyclic inheritance is not allowed", and as noted in the code comments below GetBuffer wasn't working out either.
Hoping it helps someone else, took me a good few hours to get it all to work...
[ProtoContract]
public abstract class Message
{
public byte[] Serialize()
{
byte[] result;
using (var stream = new MemoryStream())
{
Serializer.Serialize(stream, this);
result = stream.ToArray(); //GetBuffer was giving me a Protobuf.ProtoException of "Invalid field in source data: 0" when deserializing
}
return result;
}
}
[ProtoContract]
public class Message : Message
{
[ProtoMember(1)]
public string From { get; private set; }
[ProtoMember(2)]
public string To { get; private set; }
[ProtoMember(3)]
public T MessageBody { get; private set; }
public Message()
{ }
public Message(string from, string to, T messageBody)
{
this.From = from;
this.To = to;
this.MessageBody = messageBody;
}
public static Message Deserialize(byte[] message)
{
Message result;
using (var stream = new MemoryStream(message))
{
result = Serializer.Deserialize>(stream);
}
return result;
}
}
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