Ok, this is what I got:
import pygame
import sys
from pygame.locals import *
bif="bg.jpg"
mif="pkmn.png"
sif="bubble.png"
song_1="testaudio.mid"
pygame.init()
FPS = 30 # FPS
FPSCLOCK = pygame.time.Clock() # FPS
screen = pygame.display.set_mode ((600,375),0,32)
intro=pygame.mixer.Sound(song_1)
intro.play()
background = pygame.image.load(bif).convert()
pygame.mouse.set_visible(0)
char = pygame.image.load(mif).convert_alpha()
x = screen.get_width()/2 - char.get_width()/2
y = screen.get_height() - char.get_height()
bubble = pygame.image.load(sif).convert_alpha()
shoot_y = 0
move_speed = 15 # FPS
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pressed = pygame.key.get_pressed()
if pressed[K_LEFT]:
x -= move_speed
if pressed[K_RIGHT]:
x += move_speed
if pressed[K_UP]:
y -= move_speed
if pressed[K_DOWN]:
y += move_speed
if event.type==KEYDOWN:
if event.key==K_SPACE:
shoot_y = y
shoot_x = x
screen.blit(background,(0,0))
if shoot_y > 0:
screen.blit(bubble,(shoot_x, shoot_y))
shoot_y -= 10
screen.blit(char,(x,y))
pygame.display.update()
FPSCLOCK.tick(FPS) # FPS
So I got some midi files I created, however I keep getting "Unable to open file 'testaudio.mid", I tried quite a bit but I'm really confused, I'm new to pygame but can't figure this out, I've looked everywhere but still can't get it to work, even in this same site but still couldn't figure it out.
I really hope someone can help me by modifying my code or showing me the way to some clearer example cause I've been unable to understand the one I found.
Thanks (:
mixer pygame module for loading and playing sounds is available and initialized before using it. The mixer module has a limited number of channels for playback of sounds. Usually programs tell pygame to start playing audio and it selects an available channel automatically.
Pygame applications can run on Android phones and tablets with the use of the Pygame Subset for Android. Sound, vibration, keyboard, accelerometer are supported on Android. There is currently no way to run Pygame applications on iOS.
The following code will play music.mid located in the current directory
import pygame
pygame.init()
pygame.mixer.music.load("music.mid")
pygame.mixer.music.play()
If you have a simple program that exits after the play instruction, music playback will stop.
you should add the following two lines:
while pygame.mixer.music.get_busy():
pygame.time.wait(1000)
to prevent the program from exiting before the music has finished playing.
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