Hi I am having a problem with drawing a circle ERROR: module object has no attribute 'circle'
. what am I doing wrong?
And also how can I put numbers in circles?
For example: (first click is circle with 0 second is circle with 1 and so on)
import pygame
WHITE = (255, 255, 255)
BLUE = ( 0, 0, 255)
GREEN = ( 0, 255, 0)
RED = (255, 0, 0)
TEXTCOLOR = ( 0, 0, 0)
(width, height) = (200, 300)
running = True
def main():
global running, screen
pygame.init()
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("TUFF")
screen.fill(background_color)
pygame.display.update()
while running:
ev = pygame.event.get()
for event in ev:
if event.type == pygame.MOUSEBUTTONUP:
draw_circle()
pygame.display.update()
if event.type == pygame.QUIT:
running = False
def get_pos():
pos = pygame.mouse.get_pos()
return (pos)
def draw_circle():
pos=get_pos()
pygame.draw.circle(screen, BLUE, pos, 20)
if __name__ == '__main__':
main()
You've mistyped the name of the function. The correct name is pygame.draw.circle.
def drawCircle():
pos=getPos()
pygame.draw.circle(screen, BLUE, pos, 20) # Here <<<
Here is how you can draw a circle in pygame;
import pygame
pygame.init()
screen = pygame.display.set_mode((x, y)) #x and y are height and width
pygame.draw.circle(screen, (r,g,b), (x, y), R, w) #(r, g, b) is color, (x, y) is center, R is radius and w is the thickness of the circle border.
Here is how you can draw a circle properly
import pygame
window = pygame.display.set_mode((500,500))
red = (200,0,0)
circleX = 100
circleY = 100
radius = 10
active = True
while active:
for event in pygame.event.get():
if event.type == pygame.QUIT:
active = False
pygame.draw.circle(window,red,(circleX,circleY),radius) # DRAW CIRCLE
pygame.display.update()
Mainter a counter for the number of circles you have drawn and write the number with the co-ordinates same as the centre of the circle. Also the command is pygame.draw.circle and not pygame.draw.circl
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