So, I want to create a user text input box in Pygame, and I was told to look at a class module called inputbox. So I downloaded inputbox.py and imported into my main game file. I then ran a function inside it and got an error:
Traceback (most recent call last):
File "C:\Users\Dennis\Tournament\inputbox.py", line 64, in <module>
if __name__ == '__main__': main()
File "C:\Users\Dennis\Tournament\inputbox.py", line 62, in main
print(ask(screen, "Name") + " was entered")
File "C:\Users\Dennis\Tournament\inputbox.py", line 46, in ask
display_box(screen, question + ": " + string.join(current_string,""))
AttributeError: 'module' object has no attribute 'join'
I tried running the inputbox.py while on it's own and got the same error. I am using Python 3.3 and Pygame 3.3 so that could be an issue. I was told that many 'string' functions have been removed lately. If anyone knows what the problem is and can fix it, then here is the code: I would be truly grateful if anyone can fix the problem as I've been trying to set up user inputs in my Pygame games for a long time now. Thanks a lot for the answers in advance.
# by Timothy Downs, inputbox written for my map editor
# This program needs a little cleaning up
# It ignores the shift key
# And, for reasons of my own, this program converts "-" to "_"
# A program to get user input, allowing backspace etc
# shown in a box in the middle of the screen
# Called by:
# import inputbox
# answer = inputbox.ask(screen, "Your name")
#
# Only near the center of the screen is blitted to
import pygame, pygame.font, pygame.event, pygame.draw, string
from pygame.locals import *
def get_key():
while 1:
event = pygame.event.poll()
if event.type == KEYDOWN:
return event.key
else:
pass
def display_box(screen, message):
"Print a message in a box in the middle of the screen"
fontobject = pygame.font.Font(None,18)
pygame.draw.rect(screen, (0,0,0),
((screen.get_width() / 2) - 100,
(screen.get_height() / 2) - 10,
200,20), 0)
pygame.draw.rect(screen, (255,255,255),
((screen.get_width() / 2) - 102,
(screen.get_height() / 2) - 12,
204,24), 1)
if len(message) != 0:
screen.blit(fontobject.render(message, 1, (255,255,255)),
((screen.get_width() / 2) - 100, (screen.get_height() / 2) - 10))
pygame.display.flip()
def ask(screen, question):
"ask(screen, question) -> answer"
pygame.font.init()
current_string = []
display_box(screen, question + ": " + string.join(current_string,""))
while 1:
inkey = get_key()
if inkey == K_BACKSPACE:
current_string = current_string[0:-1]
elif inkey == K_RETURN:
break
elif inkey == K_MINUS:
current_string.append("_")
elif inkey <= 127:
current_string.append(chr(inkey))
display_box(screen, question + ": " + string.join(current_string,""))
return string.join(current_string,"")
def main():
screen = pygame.display.set_mode((320,240))
print(ask(screen, "Name") + " was entered")
if __name__ == '__main__': main()
You are trying to use the join method from the string module when you should be using it from the str object.
string.join(current_string,"")
that line for example should be
"".join(current_string)
where current_string is an iteratible.
Just a quick example on how the .join method works
", ".join(['a','b','c'])
will give you a str object of the letters a b and c separated by a comma and a space.
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