This is an already answer question within SO but I cannot find it in the Apple documentation anywhere. Could you point me in the right direction?
Within the following topics
Do I have to retain an object before passing it to -performSelector:withObject:afterDelay:?
the effect on retain count of performSelector:withObject:afterDelay:inModes
Is object that calls performSelector:withObject:afterDelay get retained by the NSRunLoop?
the default behaviour seems to be the following: it retains the receiver and the argument(s).
I'm using the following code
[[self delegate] performSelector:@selector(tryToSendStoreData:) withObject:userData];
where userData
is an autoreleased oject.
Logging the retain count (I know that it could be not valid to do it) the data passed in increments its retain count. When the method is invoked on the delegate, the retain count is not equal to one.
So, my question is: do I need to perform some memory management to avoid leaks or do I have to trust on Apple stuff? Here I'm speaking as an agnostic since I cannot find the right docs.
Thank you in advance.
You are looking at the wrong function in the documentation.
Retain
performSelector:withObject:afterDelay:
and similar functions (with afterDelay
) retain the receiver and arguments, because the execute later
No Retain
performSelector:withObject:
and similar functions (without afterDelay
) do not retain anything, since they just call the function directly.
[[self delegate] performSelector:@selector(tryToSendStoreData:) withObject:userData];
does the exact same thing as
[[self delegate] tryToSendStoreData:userData];
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