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Optimal SIMD algorithm to rotate or transpose an array

I am working on a data structure where I have an array of 16 uint64. They are laid out like this in memory (each below representing a single int64):

A0 A1 A2 A3 B0 B1 B2 B3 C0 C1 C2 C3 D0 D1 D2 D3

The desired result is to transpose the array into this:

A0 B0 C0 D0 A1 B1 C1 D1 A2 B2 C2 D2 A3 B3 C3 D3

The rotation of the array 90 degrees is also an acceptable solution for the future loop:

D0 C0 B0 A0 D1 C1 B1 A1 D2 C2 B2 A2 D3 C3 B3 A3

I need this in order to operate on the arrow fast at a later point (Traverse it sequentially with another SIMD trip, 4 at a time).

So far, I have tried to "blend" the data by loading up a 4 x 64 bit vector of A's, bitmaskising and shuffling the elements and OR'ing it with B's etc and then repeating that for C's... Unfortunately, this is 5 x 4 SIMD instructions per segment of 4 elements in the array (one load, one mask, one shuffle, one or with next element and finally a store). It seems I should be able to do better.

I have AVX2 available and I a compiling with clang.

like image 381
Thomas Kejser Avatar asked Nov 19 '14 09:11

Thomas Kejser


2 Answers

uint64_t A[16] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
__m256i row0 = _mm256_loadu_si256((__m256i*)&A[ 0]); //0 1 2 3
__m256i row1 = _mm256_loadu_si256((__m256i*)&A[ 4]); //4 5 6 7
__m256i row2 = _mm256_loadu_si256((__m256i*)&A[ 8]); //8 9 a b
__m256i row3 = _mm256_loadu_si256((__m256i*)&A[12]); //c d e f

I don't have hardware to test this on right now but something like the following should do what you want

__m256i tmp3, tmp2, tmp1, tmp0;
tmp0 = _mm256_unpacklo_epi64(row0, row1);            //0 4 2 6
tmp1 = _mm256_unpackhi_epi64(row0, row1);            //1 5 3 7
tmp2 = _mm256_unpacklo_epi64(row2, row3);            //8 c a e
tmp3 = _mm256_unpackhi_epi64(row2, row3);            //9 d b f
//now select the appropriate 128-bit lanes
row0 = _mm256_permute2x128_si256(tmp0, tmp2, 0x20);  //0 4 8 c
row1 = _mm256_permute2x128_si256(tmp1, tmp3, 0x20);  //1 5 9 d
row2 = _mm256_permute2x128_si256(tmp0, tmp2, 0x31);  //2 6 a e
row3 = _mm256_permute2x128_si256(tmp1, tmp3, 0x31);  //3 7 b f

The

__m256i _mm256_permute2x128_si256 (__m256i a, __m256i b, const int imm)

intrinsic selects 128-bit lanes from two sources. You can read about it in the Intel Intrinsic Guide. There is a version _mm256_permute2f128_si256 which only needs AVX and acts in the floating point domain. I used this to check that I used the correct control words.

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Z boson Avatar answered Oct 27 '22 02:10

Z boson


An alternative is to use the gather instructions, you can load directly the transposed matrix. The five lines of code below are ok with gcc on a i7-Haswell.

  int32_t stride = 4 * sizeof(A[0]);
  __m128i r128_gather_idx = _mm_set_epi32(3 * stride, 2 * stride, 1 * stride, 0 * stride);
  __m256i row0 = _mm256_i32gather_epi64(reinterpret_cast<long long const *>(&A[ 0]), r128_gather_idx, 1);
  __m256i row1 = _mm256_i32gather_epi64(reinterpret_cast<long long const *>(&A[ 1]), r128_gather_idx, 1);
  __m256i row2 = _mm256_i32gather_epi64(reinterpret_cast<long long const *>(&A[ 2]), r128_gather_idx, 1);
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user3636086 Avatar answered Oct 27 '22 02:10

user3636086