I'm trying out the Vertex Arrays stuff but for some reason the glDrawElements command doesn't draw anything for me. I can draw using glBegin/glEnd and glDrawElements in between, but glDrawElements doesn't work. Here's a code snippet:
These arrays get set up in the constructor:
double points[100];
GLint indices[50];
for (int i=0; i < 50; i++){
points[2*i] = radius * cos(i*2*PI/50);
points[2*i + 1] = radius * sin(i*2*PI/50);
indices[i] = i;
}
Working code using only the points array with glArrayElement:
void GLCircle::draw()
{
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_DOUBLE, 0, points);
glBegin(GL_POLYGON);
for (int i=0; i < 50; i++){
glArrayElement(i);
}
glEnd();
}
Also working code, using points array, specific indices accessed via indices array:
void GLCircle::draw()
{
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_DOUBLE, 0, points);
glBegin(GL_POLYGON);
for (int i=0; i < 50; i++){
glArrayElement(indices[i]);
}
glEnd();
}
NON-working code, attempting to use glDrawElements:
void GLCircle::draw()
{
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_DOUBLE, 0, points);
glDrawElements(GL_POLYGON, 4, GL_INT, indices);
}
Any advice? It's not entirely necessary for me to use it at this point, but it's disturbing that it doesn't work...
The 2nd parameter of glDrawElements
is count
, so shouldn't 4
be the numbers of indices (50
)?
The parameters for
glDrawElements()
are as follows.. :
1st [mode] parameter is what kind of primitive to render.
2nd [count] parameter should be the number of elements to render. ie. the number of vertices
3rd [type] parameter should be the type of the value in the 4th parameter.. can ONLY be either
GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT or GL_UNSIGNED_INT
4th [indices] parameter is a pointer to where the indices are stored.
You can read more on this here..
I just faced the same problem.
Try GL_UNSIGNED_INT
glDrawElements(GL_POLYGON, 4, GL_UNSIGNED_INT, indices);
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