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Officially, what is typename for?

Tags:

c++

templates

People also ask

What is the use of typename?

" typename " is a keyword in the C++ programming language used when writing templates. It is used for specifying that a dependent name in a template definition or declaration is a type.

Why do we need typename C++?

In general, C++ needs typename because of the unfortunate syntax [*] it inherits from C, that makes it impossible without non-local information to say -- for example -- in A * B; whether A names a type (in which case this is a declaration of B as a pointer to it) or not (in which case this is a multiplication ...

Should I use typename or class?

There is no difference between using <typename T> OR <class T> ; i.e. it is a convention used by C++ programmers.

What does template do in C++?

Templates in c++ is defined as a blueprint or formula for creating a generic class or a function. To simply put, you can create a single function or single class to work with different data types using templates. C++ template is also known as generic functions or classes which is a very powerful feature in C++.


Following is the quote from Josuttis book:

The keyword typename was introduced to specify that the identifier that follows is a type. Consider the following example:

template <class T>
Class MyClass
{
  typename T::SubType * ptr;
  ...
};

Here, typename is used to clarify that SubType is a type of class T. Thus, ptr is a pointer to the type T::SubType. Without typename, SubType would be considered a static member. Thus

T::SubType * ptr

would be a multiplication of value SubType of type T with ptr.


Stan Lippman's BLog post suggests :-

Stroustrup reused the existing class keyword to specify a type parameter rather than introduce a new keyword that might of course break existing programs. It wasn't that a new keyword wasn't considered -- just that it wasn't considered necessary given its potential disruption. And up until the ISO-C++ standard, this was the only way to declare a type parameter.

So basically Stroustrup reused class keyword without introducing a new keyword which is changed afterwards in the standard for the following reasons

As the example given

template <class T>
class Demonstration {
public:
void method() {
    T::A *aObj; // oops …
     // …
};

language grammar misinterprets T::A *aObj; as an arithmetic expression so a new keyword is introduced called typename

typename T::A* a6;

it instructs the compiler to treat the subsequent statement as a declaration.

Since the keyword was on the payroll, heck, why not fix the confusion caused by the original decision to reuse the class keyword.

Thats why we have both

You can have a look at this post, it will definitely help you, I just extracted from it as much as I could


Consider the code

template<class T> somefunction( T * arg )
{
    T::sometype x; // broken
    .
    .

Unfortunately, the compiler is not required to be psychic, and doesn't know whether T::sometype will end up referring to a type name or a static member of T. So, one uses typename to tell it:

template<class T> somefunction( T * arg )
{
    typename T::sometype x; // works!
    .
    .

In some situations where you refer to a member of so called dependent type (meaning "dependent on template parameter"), the compiler cannot always unambiguously deduce the semantic meaning of the resultant construct, because it doesn't know what kind of name that is (i.e. whether it is a name of a type, a name of a data member or name of something else). In cases like that you have to disambiguate the situation by explicitly telling the compiler that the name belongs to a typename defined as a member of that dependent type.

For example

template <class T> struct S {
  typename T::type i;
};

In this example the keyword typename in necessary for the code to compile.

The same thing happens when you want to refer to a template member of dependent type, i.e. to a name that designates a template. You also have to help the compiler by using the keyword template, although it is placed differently

template <class T> struct S {
  T::template ptr<int> p;
};

In some cases it might be necessary to use both

template <class T> struct S {
  typename T::template ptr<int>::type i;
};

(if I got the syntax correctly).

Of course, another role of the keyword typename is to be used in template parameter declarations.


The secret lies in the fact that a template can be specialized for some types. This means it also can define the interface completely different for several types. For example you can write:

template<typename T>
struct test {
    typedef T* ptr;
};

template<>         // complete specialization 
struct test<int> { // for the case T is int
    T* ptr;
};

One might ask why is this useful and indeed: That really looks useless. But take in mind that for example std::vector<bool> the reference type looks completely different than for other Ts. Admittedly it doesn't change the kind of reference from a type to something different but nevertheless it could happen.

Now what happens if you write your own templates using this test template. Something like this

template<typename T>
void print(T& x) {
    test<T>::ptr p = &x;
    std::cout << *p << std::endl;
}

it seems to be ok for you because you expect that test<T>::ptr is a type. But the compiler doesn't know and in deed he is even advised by the standard to expect the opposite, test<T>::ptr isn't a type. To tell the compiler what you expect you have to add a typename before. The correct template looks like this

template<typename T>
void print(T& x) {
    typename test<T>::ptr p = &x;
    std::cout << *p << std::endl;
}

Bottom line: You have to add typename before whenever you use a nested type of a template in your templates. (Of course only if a template parameter of your template is used for that inner template.)


Two uses:

  1. As a template argument keyword (instead of class)
  2. A typename keyword tells the compiler that an identifier is a type (rather than a static member variable)
template <typename T> class X  // [1]
{
    typename T::Y _member;  // [2] 
}