I am using the following code in my Cocoa project to call a script I made. The script is in the same folder as the project and even shows up under the "Resources" folder in Xcode. The proper path is found, but it still says that the path is not accessible. Help please.
NSBundle *mainBundle=[NSBundle mainBundle];
NSString *path=[mainBundle pathForResource:@"script" ofType:@"sh"];
NSTask *task = [[NSTask alloc] init];
[task setLaunchPath: path];
NSLog (path);
NSPipe *pipe = [NSPipe pipe];
[task setStandardOutput: pipe];
[task setStandardError: pipe];
NSFileHandle *file = [pipe fileHandleForReading];
[task launch];
[task waitUntilExit];
NSData *data = [ddFile readDataToEndOfFile];
NSString *output = [[NSString alloc] initWithData: data encoding: NSUTF8StringEncoding];
NSNumberFormatter *f = [[NSNumberFormatter alloc] init];
[f setNumberStyle:NSNumberFormatterDecimalStyle];
HDSpeed = [f output];
[f release];
[task release];
The output I get in the debugger is:
2010-07-10 17:53:26.384 tester[5023:a0f] /Users/guest/Library/Developer/Xcode/DerivedData/tester-bhukztmqjwoqrwereagsshvtbfqx/Build/Products/Debug/tester.app/Contents/Resources/script.sh
2010-07-10 17:53:26.386 tester[5023:a0f] launch path not accessible
When I change the name of my script (stored in the App Bundle) from foo.sh
to foo.command
I avoid this error.
let path = Bundle.main.path(forResource: "foo", ofType: "command")
The .command
extension is what is used in the Ray Wenderlich tutorial for NSTask
/ Process
. I can't seem to find this documented anywhere (I also make sure the script is executable via chmod +x foo.sh
).
add this line before [task launch]
:
[task setLaunchPath:@"/bin/sh"];
What you will need to do is get the shell binary, and pass your script as an argument. So if the shell script is written targeting bash, get the bash interpreter, and pass it an argument list with one argument: the path to your script.sh.
This error occurs when the script itself is not marked as executable. Open a terminal window and go to where the script is in your project directory, then enter this:
chmod +x script.sh
Clean and build and you can use the script directly - this also means you can pass arguments to it.
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