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NSLayoutConstraint.constant ignoring animation

I'm creating an autolayout-friendly split view class for one of my applications. Among its various features is that it can collapse panes, and can animate their collapse, much as you might have seen NSSplitView do.

Since I'm using constraints, I'm achieving this by placing a required width = (current width) constraint on the pane, and then setting the constraint's constant to 0 in an animated fashion:

- (NSLayoutConstraint*)newHiddenConstraintAnimated:(BOOL)animated {
    NSLayoutConstraint * constraint = [NSLayoutConstraint constraintWithItem:self.view attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeNotAnAttribute multiplier:1 constant:NSWidth(self.view.frame)];
    constraint.priority = NSLayoutPriorityRequired;

    CABasicAnimation * anim = [CABasicAnimation animation];
    anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    anim.duration = 0.2;
    constraint.animations = [NSDictionary dictionaryWithObject:anim forKey:@"constant"];

    [self.view addConstraint:constraint];

    [(animated ? constraint.animator : constraint) setConstant:0.0];

    return constraint;
}

This works beautifully. Unfortunately, expanding the pane later does not fare so well.

- (void)removeHiddenConstraintAnimated:(BOOL)animated {
    if(!animated) {
        [self.view removeConstraint:self.hiddenConstraint];
    }
    else {
        NSLayoutConstraint * constraint = self.hiddenConstraint;
        NSView * theView = self.view;

        [NSAnimationContext beginGrouping];

        [constraint.animator setConstant:self.width];

        [NSAnimationContext currentContext].completionHandler = ^{
            [theView removeConstraint:constraint];
        };

        [NSAnimationContext endGrouping];
    }

    self.hiddenConstraint = nil;
}

If I insert some timing code, I can see that the completion handler fires almost instantly, removing the constraint before it has time to animate. Setting a duration on the NSAnimationContext has no effect.

Any idea what I could be doing wrong here?

like image 677
Becca Royal-Gordon Avatar asked Feb 29 '12 01:02

Becca Royal-Gordon


3 Answers

You have to first set the completion handler and only then send the message to the animator proxy. Otherwise, it seems that setting the completion handler after the animation started fires it immediately and the constant is removed before the animation has time to finish. I have just checked this with a piece of simple code:

[NSAnimationContext beginGrouping];
NSAnimationContext.currentContext.duration = animagionDuration;
NSAnimationContext.currentContext.completionHandler = ^{
  [self removeConstraint:collapseConstraint];
};
[collapseConstraint.animator setConstant:expandedHeight];

[NSAnimationContext endGrouping]; This works perfectly, but if you set completion handler after -setConstant:, the animation does not have a chance to run.

like image 195
skh Avatar answered Nov 03 '22 09:11

skh


I agree, this is pretty strange, and could well be a bug. I'd definitely report it as such because, to the best of my knowledge, this should work.

I was able to get it to work by using the NSAnimationContext class method +runAnimationGroup:completionHandler: instead of the beginGrouping and endGrouping statements:

[NSAnimationContext runAnimationGroup:^(NSAnimationContext* context){
    [constraint.animator setConstant:self.width];   
} completionHandler:^(void){
    [theView removeConstraint:constraint];
    NSLog(@"completed");
}];
like image 13
Rob Keniger Avatar answered Nov 03 '22 10:11

Rob Keniger


The completion handler is firing immediately because it thinks there aren't any animations that need to be run. I would check and confirm that the animation you created is still attached to the view. By default CABasicAnimation is set to remove itself upon completion by way of the removedOnCompletion property it inherits from CAAnimation (which by default is set to YES).

you'll want to

anim.removedOnCompletion = NO;
like image 3
rudy Avatar answered Nov 03 '22 10:11

rudy