I have an object that fetches XML or JSON over a network. Once this fetching is complete it calls a selector, passing in the returned data. So, for example I'd have something like:
-(void)testResponseWas200
{
[MyObject get:@"foo.xml" withTarget:self selector:@selector(dataFinishedLoading:)];
}
I tried the route of implementing dataFinishedLoading in the Test class and attempting to test inside that method, but the test suite is just locking up. This seems like it's a case for mocking, but I'm wondering if others have encountered this and how they handled it.
FYI: I'm using gh-unit for testing and any method prefixed with test* is executed automatically.
If an operation is asynchronous just because it relies on setTimeout or other time-based behavior, a good way to test it is to use Jasmine's mock clock to make it run synchronously. This type of test can be easier to write and will run faster than an asynchronous test that actually waits for time to pass.
There is an alternate form of test that fixes this. Instead of putting the test in a function with an empty argument, use a single argument called done . Jest will wait until the done callback is called before finishing the test.
Three ways that come to mind are: NSRunLoop, semaphores, and groups.
__block bool finished = false;
// For testing purposes we create this asynchronous task
// that starts after 3 seconds and takes 1 second to execute.
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0UL);
dispatch_time_t threeSeconds = dispatch_time(DISPATCH_TIME_NOW, 3LL * NSEC_PER_SEC);
dispatch_after(threeSeconds, queue, ^{
sleep(1); // replace this with your task
finished = true;
});
// loop until the flag is set from inside the task
while (!finished) {
// spend 1 second processing events on each loop
NSDate *oneSecond = [NSDate dateWithTimeIntervalSinceNow:1];
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:oneSecond];
}
A NSRunLoop is a loop that processes events like network ports, keyboard, or any other input source you plug in, and returns after processing those events, or after a time limit. When there are no events to process, the run loop puts the thread to sleep. All Cocoa and Core Foundation applications have a run loop underneath. You can read more about run loops in Apple's Threading Programming Guide: Run Loops, or in Mike Ash Friday Q&A 2010-01-01: NSRunLoop Internals.
In this test, I'm just using the NSRunLoop to sleep the thread for a second. Without it, the constant looping in the while
would consume 100% of a CPU core.
If the block and the boolean flag are created in the same lexical scope (eg: both inside a method), then the flag needs the __block
storage qualifier to be mutable. Had the flag been a global variable, it wouldn't need it.
If the test crashes before setting the flag, the thread is stuck waiting forever. Add a time limit to avoid that:
NSDate *timeout = [NSDate dateWithTimeIntervalSinceNow:2];
while (!finished && [timeout timeIntervalSinceNow]>0) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
beforeDate:[NSDate dateWithTimeIntervalSinceNow:1]];
}
if (!finished) NSLog(@"test failed with timeout");
If you are using this code for unit testing, an alternative way to insert a timeout is to dispatch a block with an assert:
// taken from https://github.com/JaviSoto/JSBarrierOperationQueue/blob/master/JSBarrierOperationQueueTests/JSBarrierOperationQueueTests.m#L118
dispatch_time_t timeout = dispatch_time(DISPATCH_TIME_NOW, 2LL * NSEC_PER_SEC);
dispatch_after(timeout, dispatch_get_main_queue(), ^(void){
STAssertTrue(done, @"Should have finished by now");
});
Similar idea but sleeping until a semaphore changes, or until a time limit:
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
// signal the semaphore after 3 seconds using a global queue
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0UL);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 3LL*NSEC_PER_SEC), queue, ^{
sleep(1);
dispatch_semaphore_signal(semaphore);
});
// wait with a time limit of 5 seconds
dispatch_time_t timeout = dispatch_time(DISPATCH_TIME_NOW, 5LL*NSEC_PER_SEC);
if (dispatch_semaphore_wait(semaphore, timeout)==0) {
NSLog(@"success, semaphore signaled in time");
} else {
NSLog(@"failure, semaphore didn't signal in time");
}
dispatch_release(semaphore);
If instead we waited forever with dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
we would be stuck until getting a signal from the task, which keeps running on the background queue.
Now imagine you have to wait for several blocks. You can use an int as flag, or create a semaphore that starts with a higher number, or you can group the blocks and wait until the group is finished. In this example I do the later with just one block:
dispatch_group_t group = dispatch_group_create();
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0UL);
// dispatch work to the given group and queue
dispatch_group_async(group,queue,^{
sleep(1); // replace this with your task
});
// wait two seconds for the group to finish
dispatch_time_t timeout = dispatch_time(DISPATCH_TIME_NOW, 2LL*NSEC_PER_SEC);
if (dispatch_group_wait(group, timeout)==0) {
NSLog(@"success, dispatch group completed in time");
} else {
NSLog(@"failure, dispatch group did not complete in time");
}
dispatch_release(group);
If for some reason (to clean up resources?) you want to run a block after the group is finished, use dispatch_group_notify(group,queue, ^{/*...*/});
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