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NSCoding with as NSString inside a object

My issue is then I retrieve my NSArray of Store objects, all my NSString properties are causing BadAccess errors. The int and double properties work fine!

store.h

@interface Store : NSObject<NSCoding> {
    NSString *Name;
    NSString *Address;
    NSString *Phone;
    double GeoLong;
    double GeoLat;
    int ID;         
}

@property (nonatomic, retain) NSString *Name;
@property (nonatomic, retain) NSString *Address;
@property (nonatomic, retain) NSString *Phone;
@property (nonatomic) double GeoLat;
@property (nonatomic) double GeoLong;
@property (nonatomic) int ID;

@end

store.m

@implementation Store

@synthesize Name;
@synthesize ID;
@synthesize Address;
@synthesize Phone;
@synthesize GeoLat;
@synthesize GeoLong;


/** Implentation of the NSCoding protocol. */

-(void)encodeWithCoder:(NSCoder *)encoder
{
    [encoder encodeInt:ID forKey:@"ID"];
    [encoder encodeDouble:GeoLat forKey:@"GeoLat"];
    [encoder encodeDouble:GeoLong forKey:@"GeoLong"];
    NSLog(@"Name in encode: %@", Name); //WORKS!
    [encoder encodeObject:Name forKey:@"Name"];
    [encoder encodeObject:Phone forKey:@"Phone"];
    [encoder encodeObject:Address forKey:@"Address"];

}

-(id)initWithCoder:(NSCoder *)decoder
{
    // Init first.
    if(self = [self init]){

    ID = [decoder decodeIntForKey:@"ID"];
    GeoLat = [decoder decodeDoubleForKey:@"GeoLat"];
    GeoLong = [decoder decodeDoubleForKey:@"GeoLong"];
    Name = [decoder decodeObjectForKey:@"Name"];
    NSLog(@"Name in decode: %@", Name); //WORKS! logs the name

    Address = [decoder decodeObjectForKey:@"Address"];
    Phone = [decoder decodeObjectForKey:@"Phone"];
    }

    return self;
}

- (void)dealloc
{
    [Name release];
    [ID release];
    [Address release];
    [Phone release];


    [super dealloc];
}
@end

Here is my code for storing and retriving the array.

//streams contains the data i will populate my array with. 
for (ndx = 0; ndx < streams.count; ndx++) {
            NSDictionary *stream = (NSDictionary *)[streams objectAtIndex:ndx];

            Store *item = [[Store alloc] init] ;
            item.Name = [stream valueForKey:@"Name"];
            item.Address = [stream valueForKey:@"Address"];
            item.Phone = [stream valueForKey:@"Phone"];
            item.GeoLat = [[stream valueForKey:@"GeoLat"] doubleValue];
            item.GeoLong = [[stream valueForKey:@"GeoLong"] doubleValue];                
            item.ID = [[stream valueForKey:@"ID"] intValue]; 

            [listToReturn addObject:item];
        }
    }

    //test to check if it works
    for(int i = 0; i < [listToReturn count]; i++){
        Store *item = (Store *)[listToReturn objectAtIndex:i];
        NSLog(@"Name: %@", item.Name); //works
    }

    //save
    [[NSUserDefaults standardUserDefaults] setObject:[NSKeyedArchiver archivedDataWithRootObject:listToReturn] forKey:@"stores"];

    // retrieve
    NSMutableArray *stores = [NSMutableArray new];
    NSUserDefaults *currentDefaults = [NSUserDefaults standardUserDefaults];
    NSData *dataRepresentingSavedArray = [currentDefaults objectForKey:@"stores"];
    if (dataRepresentingSavedArray != nil)
    {
        NSArray *oldSavedArray = [NSKeyedUnarchiver unarchiveObjectWithData:dataRepresentingSavedArray];
        if (oldSavedArray != nil)
            stores = [[NSMutableArray alloc] initWithArray:oldSavedArray];
        else
            stores = [[NSMutableArray alloc] init];
    }

    if ([stores count] > 0) {
        NSMutableArray * annotations =  [[NSMutableArray alloc] init];
        for(int i = 0;i< [stores count]; i++){

            Store *store = [stores objectAtIndex: i];

            CLLocationCoordinate2D location;
            if(store.GeoLat != 0 && store.GeoLong != 0){
                location.latitude = store.GeoLat;
                location.longitude = store.GeoLong; //works 
                NSLog(@"Adding store: %@", store.Name); //DONT WORK!! <-- MAIN PROBLEM
            }
        }
    }

Feels like I tried everything but can't figure out how it works in the decode but not when in loop the array after I put it into a array.

Anyone have any ideas?

like image 201
Johan Wikström Avatar asked Aug 12 '10 13:08

Johan Wikström


1 Answers

You're not retaining the properties in initWithCoder.

Name = [decoder decodeObjectForKey:@"Name"];

is not using the setter of the (retaining) property you've defined. You're just setting the ivar. That means you don't acquire ownership and it can be deallocated.

Here are two ways you can retain the properties in your case:

self.Name = [decoder decodeObjectForKey:@"Name"];
Name = [[decoder decodeObjectForKey:@"Name"] retain];
like image 103
nschum Avatar answered Oct 05 '22 14:10

nschum