I am using the example from the Socket.IO homepage (http://socket.io/). It works and everything, but there is a huge delay between the time data is sent, and when that data is received on the other end.
I am using XAMPP, I have socket.html in my dir, and navigate to it using "http://localhost/socket.html" in my browser, and I have the server listening on port 8080.
Server:
var io = require('socket.io').listen(8080);
io.sockets.on('connection', function (socket) {
socket.emit('news', { hello: 'world' });
socket.on('my other event', function (data) {
console.log(data);
});
});
HTML File:
<html>
<head>
<script src="http://localhost:8080/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://localhost:8080');
socket.on('news', function (data) {
console.log(data);
socket.emit('my other event', { my: 'data' });
});
</script>
</head>
<body>
</body>
</html>
js) and the Socket.IO client (browser, Node. js, or another programming language) is established with a WebSocket connection whenever possible, and will use HTTP long-polling as fallback.
JS, Socket.IO enables asynchronous, two-way communication between the server and the client. This means that the server can send messages to the client without the client having to ask first, as is the case with AJAX.
Socket.io enables real-time communication between a server and a client. It is build around the websocket protocol, and provides additional features such as client specific data and multi-socket broadcasting.
Once you reboot your machine, you will now be able to happily go to 55k concurrent connections (per incoming IP).
I have found the problem.
In the server I changed:
var io = require('socket.io').listen(8080);
to
var io = require('socket.io', { rememberTransport: false, transports: ['WebSocket', 'Flash Socket', 'AJAX long-polling'] }).listen(8080);
which forces the server to use either WebSockets, Flash Sockets, or long-polling. It wil try to use those in that order. The rememberTransport forces the server and client to forget which connection it used last, and try to connect with the 'transports' above.
On the client side I just pretty much did the same thing. I added:
{ rememberTransport: false, transports: ['WebSocket', 'Flash Socket', 'AJAX long-polling']}
to the socket constructor. So it looked like:
var socket = io.connect('http://localhost:843', { rememberTransport: false, transports: ['WebSocket', 'Flash Socket', 'AJAX long-polling']});
Now it seems to work perfectly.
Thanks guys.
Have you tried with a longer message?
There is surely a buffer on the socket. If you send less than X bytes there might be some wait time before the buffer is flushed since it was not filled.
Using websockets improves the behavior in the sense that it disables buffering. Websockets is implemented with setNoDelay(true)
as can be seen in the websockets code so it will not buffer messages.
You can request websockets explicitly by placing the word websocket
first inside the transports
array. On recent versions of socket.io
and engine.io
the correct arguments and implementation looks like this:
import socketIO from 'socket.io';
const server = express();
const requestHandler = server.listen(PORT, () => console.log(`Listening on ${PORT}`));
const io = socketIO(requestHandler, { transports: ['websocket', 'polling'] });
And on the client side:
import io from 'socket.io-client';
let socket = io(SERVER_URL, { transports: ['websocket', 'polling'] });
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With