In my game, I save the current state by converting all the objects to JSON and then saving that to a file. Some objects, like enemies, have functions on them, but JSON can't save functions! Is there an alternative or a solution?
var Enemy = {
toJSON: function () {
// pack it up
},
fromJSON: function (json) {
// unpack it.
},
/* methods */
};
var e = Object.create(Enemy);
var json = JSON.stringify(e);
var same_e = Enemy.fromJSON(json);
the .toJSON
method is a standard interface of JSON.stringify
it will look this method and call it if it exists, it will stringify the returned object.
The .fromJSON
method is just a named constructor for your Enemy object.
Concrete example JSfiddle
var Enemy = {
constructor: function(name, health) {
this.health = health || 100;
this.name = name;
},
shootThing: function (thing) { },
move: function (x,y) { },
hideBehindCover: function () {},
toJSON: function () {
return {
name: this.name,
health: this.health
};
},
fromJSON: function (json) {
var data = JSON.parse(json);
var e = Object.create(Enemy);
e.health = data.health;
e.name = data.name;
return e;
}
}
var e = Object.create(Enemy);
e.constructor("bob");
var json = JSON.stringify(e);
var e2 = Enemy.fromJSON(json);
console.log(e.name === e2.name);
Meta-option:
A meta option would be to write the class name to the object
Game.Enemy = {
...
class: "Enemy"
};
Then when you load all your json data you just do
var instance = Game[json.class].fromJSON(json);
I think that you have to save the type on your object so that the functions can be re-added at parsing time. E.g. put a type
property on your enemy in the constructor. At parsing time, first parse the string like normal JSON and then deep-traverse the resulting object. When you encounter something that was an Enemy
, re-attach the methods or so.
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