Note first of all that this question is not tagged winforms or wpf or anything else GUI-specific. This is intentional, as you will see shortly.
Second, sorry if this question is somewhat long. I try to pull together various bits of information floating around here and there so as to also provide valuable information. My question, however, is right under "What I would like to know".
I'm on a mission to finally understand the various ways offered by .NET to invoke a delegate on a specific thread.
I am looking for the most general way possible (that is not Winforms or WPF-specific) to invoke delegates on specific threads.
Or, phrased differently: I would be interested if, and how, the various ways to do this (such as via WPF's Dispatcher
) make use of each other; that is, if there is one common mechanism for cross-thread delegate invocation that's used by all the others.
There's many classes related to this topic; among them:
SynchronizationContext
(in System.Threading
)
If I had to guess, that would be the most basic one; although I don't understand what exactly it does, nor how it is used.
AsyncOperation
& AsyncOperationManager
(in System.ComponentModel
)
These seem to be wrappers around SynchronizationContext
. No clue how to use them.
WindowsFormsSynchronizationContext
(in System.Windows.Forms
)
A subclass of SynchronizationContext
.
ISynchronizeInvoke
(in System.ComponentModel
)
Used by Windows Forms. (The Control
class implements this. If I'd have to guess, I'd say this implementation makes use of WindowsFormsSynchronizationContext
.)
Dispatcher
&DispatcherSynchronizationContext
(in System.Windows.Threading
)
Seems like the latter is another subclass of SynchronizationContext
, and the former delegates to it.
Some threads have their own message loop, along with a message queue.
(The MSDN page About Messages and Message Queues has some introductory background information on how message loops work at the system level, i.e. message queues as the Windows API.)
I can see how one would implement cross-thread invocation for threads with a message queue. Using the Windows API, you would put a message into a specific thread's message queue via PostThreadMessage
that contains an instruction to call some delegate. The message loop — which runs on that thread — will eventually get to that message, and the delegate will be called.
From what I've read on MSDN, a thread doesn't automatically have its own message queue. A message queue will become available e.g. when a thread has created a window. Without a message queue, it doesn't make sense for a thread to have a message loop.
So, is cross-thread delegate invocation possible at all when the target thread has no message loop? Let's say, in a .NET console application? (Judging from the answers to this question, I suppose it's indeed impossible with console apps.)
Sorry for posting such a long answer. But I thought it worth explaining what exactly is going on.
A-ha! I think I've got it figured out. The most generic way of invoking a delegate on a specific thread indeed seems to be the SynchronizationContext
class.
First, the .NET framework does not provide a default means to simply "send" a delegate to any thread such that it'll get executed there immediately. Obviously, this cannot work, because it would mean "interrupting" whatever work that thread would be doing at the time. Therefore, the target thread itself decides how, and when, it will "receive" delegates; that is, this functionality has to be provided by the programmer.
So a target thread needs some way of "receiving" delegates. This can be done in many different ways. One easy mechanism is for the thread to always return to some loop (let's call it the "message loop") where it will look at a queue. It'll work off whatever is in the queue. Windows natively works like this when it comes to UI-related stuff.
In the following, I'll demonstrate how to implement a message queue and a SynchronizationContext
for it, as well as a thread with a message loop. Finally, I'll demonstrate how to invoke a delegate on that thread.
Step 1. Let's first create a SynchronizationContext
class that'll be used together with the target thread's message queue:
class QueueSyncContext : SynchronizationContext
{
private readonly ConcurrentQueue<SendOrPostCallback> queue;
public QueueSyncContext(ConcurrentQueue<SendOrPostCallback> queue)
{
this.queue = queue;
}
public override void Post(SendOrPostCallback d, object state)
{
queue.Enqueue(d);
}
// implementation for Send() omitted in this example for simplicity's sake.
}
Basically, this doesn't do more than adding all delegates that are passed in via Post
to a user-provided queue. (Post
is the method for asynchronous invocations. Send
would be for synchronous invocations. I'm omitting the latter for now.)
Step 2. Let's now write the code for a thread Z that waits for delegates d
to arrive:
SynchronizationContext syncContextForThreadZ = null;
void MainMethodOfThreadZ()
{
// this will be used as the thread's message queue:
var queue = new ConcurrentQueue<PostOrCallDelegate>();
// set up a synchronization context for our message processing:
syncContextForThreadZ = new QueueSyncContext(queue);
SynchronizationContext.SetSynchronizationContext(syncContextForThreadZ);
// here's the message loop (not efficient, this is for demo purposes only:)
while (true)
{
PostOrCallDelegate d = null;
if (queue.TryDequeue(out d))
{
d.Invoke(null);
}
}
}
Step 3. Thread Z needs to be started somewhere:
new Thread(new ThreadStart(MainMethodOfThreadZ)).Start();
Step 4. Finally, back on some other thread A, we want to send a delegate to thread Z:
void SomeMethodOnThreadA()
{
// thread Z must be up and running before we can send delegates to it:
while (syncContextForThreadZ == null) ;
syncContextForThreadZ.Post(_ =>
{
Console.WriteLine("This will run on thread Z!");
},
null);
}
The nice thing about this is that SynchronizationContext
works, no matter whether you're in a Windows Forms application, in a WPF application, or in a multi-threaded console application of your own devising. Both Winforms and WPF provide and install suitable SynchronizationContext
s for their main/UI thread.
The general procedure for invoking a delegate on a specific thread is the following:
You must capture the target thread's (Z's) SynchronizationContext
, so that you can Send
(synchronously) or Post
(asynchronously) a delegate to that thread. The way how to do this is to store the synchronization context returned by SynchronizationContext.Current
while you're on the target thread Z. (This synchronization context must have previously been registered on/by thread Z.) Then store that reference somewhere where it's accessible by thread A.
While on thread A, you can use the captured synchronization context to send or post any delegate to thread Z: zSyncContext.Post(_ => { ... }, null);
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