Consider this C# snippet:
static string input = null;
static string output = null;
static void Main(string[] args)
{
input = "input";
output = CallMe(input);
}
public static string CallMe(string input)
{
output = "output";
return output;
}
Dissassembling using Reflector shows:
.method private hidebysig static void Main(string[] args) cil managed
{
.entrypoint
.maxstack 8
L_0000: nop
L_0001: ldstr "input"
L_0006: stsfld string Reflector_Test.Program::input
L_000b: ldsfld string Reflector_Test.Program::input
L_0010: call string Reflector_Test.Program::CallMe(string)
L_0015: stsfld string Reflector_Test.Program::output
L_001a: ret
}
.method public hidebysig static string CallMe(string input) cil managed
{
.maxstack 1
.locals init (
[0] string CS$1$0000)
L_0000: nop
L_0001: ldstr "output"
L_0006: stsfld string Reflector_Test.Program::output
L_000b: ldsfld string Reflector_Test.Program::output
L_0010: stloc.0
L_0011: br.s L_0013
L_0013: ldloc.0
L_0014: ret
}
The piece that puzzles me is:
L_0010: stloc.0
L_0011: br.s L_0013
L_0013: ldloc.0
It stores the item, branches to the next line (which would have been executed anyway) and then loads it again.
Is there a reason for this?
This only happens in Debug, not in Release. I suspect its to assist during debugging. It perhaps allows you to chuck breakpoints mid statement and see the return value.
Note the release version has much more concise IL:
.method private hidebysig static void Main(string[] args) cil managed
{
.maxstack 8
L_0000: ldstr "input"
L_0005: stsfld string Reflector_Test.Program::input
L_000a: ldsfld string Reflector_Test.Program::input
L_000f: call string Reflector_Test.Program::CallMe(string)
L_0014: stsfld string Reflector_Test.Program::output
L_0019: ret
}
.method public hidebysig static string CallMe(string input) cil managed
{
.maxstack 8
L_0000: ldstr "output"
L_0005: stsfld string Reflector_Test.Program::output
L_000a: ldsfld string Reflector_Test.Program::output
L_000f: ret
}
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